Experimenting with poison whiteouts
Posted by: greentyphlosion
Date: 2019-03-31 17:41:44
A few notes: unlike Gen 1, poison damage takes effect when the player hits the ground after jumping off a ledge, not in midair. A quirk is that if the player steps on a tile and triggers an event (such as Silver exiting the Olivine Gym or seeing Suicune in the overworld) the poison will not take effect, effectively "skipping" the damage for another few steps.
Whiting out after defeating Whitney but before the NPC below her tells you to speak to her again does nothing interesting; if you approach again the NPC will simply repeat her standard post-battle text unless you step on the relevant tile below Whitney.
After awakening the legendary beasts the way out of the Burned Tower is blocked off by Eusine, but the player can white out to skip talking to him (or simply use an Escape Rope); this doesn't affect anything else.
Whiting out in the Team Rocket HQ (the room with the Electrodes and the generators) is interesting. Ordinarily the player cannot leave unless all 3 Electrodes are defeated, but whiting out from poison (or simply being KOed by the Electrodes) can circumvent this. When the player re-enters the room, the game takes control and directs the player back to the left side of the area. What's interesting is that Lance's sprite simply disappears rather than staying static; the right side of the room can be viewed from the other areas of the map, but Lance's sprite is not present in it unlike in HGSS.
Can anyone think of any other possible scenarios that might be worth testing out?