Glitch Pokemon beyond the sixth slot (FR/LG/E)
Posted by: VaeporSage
Date: 2012-08-27 13:44:47
This glitch was discovered in 2011 on the Hall of Origin forums (now obsolete) by a member named Voltage.
Method
-Have a Pokemon affected by the Pomeg glitch (~?35/X HP), four fainted Pokemon, and a Pokemon able for battle in your party (in that order).
-Enter a wild battle, and switch the Pomeg-affected Pokemon into the other, non-fainted, Pokemon. Escape from this battle without having either Pokemon faint.
-Find a PC, and deposit the Pokemon that was switched into during battle. Close the PC, and use a Potion/Super Potion/Fresh Water, etc. on the Pomeg-affected Pokemon. It will faint, and all five Pokemon in the party will now be fainted.
-Enter a battle, and ?????????? will be sent out. Do not attack. View the status screen of any of your fainted Pokemon, and scroll down to the cancel button, which will be half-lit. While on the half-lit cancel button, scroll up, and you will find hordes of ??????????s waiting for you. (After scrolling up ~150 times, the game will crash.)
-Alternatively, view the status screens of your fainted Pokemon, and scroll down just past the seventh; you will find the status screen of the wild/Trainer's Pokemon that you are currently battling.
This glitch will not work in R/S because the "half-lit cancel button" will not appear. In FR/LG, all glitch Pokemon seem to be harmless, save for the ~150th that crashes the game.
In Emerald, the very first glitch Pokemon (first up from the half-lit cancel button), which appears in the Poke Ball icon of the second Pokemon in your party, yields interesting results: viewing/exiting its status screen (though it will often cause a crash) distorts the opponent's battle sprite into a negatively colored ??????????, and creates a white rectangular graphic that appears on the opponent's HP bar.
While I don't yet have a video of the above quirk, here is an example of the glitch in action in FR/LG: http://www.youtube.com/watch?v=0nDwHEoqPhM
Now, the reason I've posted this thread here: I'm curious as to the mechanics behind why glitch Pokemon #1 caused these graphical alterations, and whether further glitches might result from messing with other ??????????s.
It is interesting to me that, although the actual Pokemon details of ?????????? #1 are totally random - it can be paralyzed, poisoned, caught in Dive Balls, Master Balls; it can freeze/not freeze the game - , its effects on the opponent are always the same.
Is there anything that I should know about ??????????s when experimenting with this glitch that would advance my knowledge and understanding of how to get the best results? Thanks for reading.