Decamark hexes 2800 to 28FF, firered.
Posted by: pokechu22
Date: 2014-04-05 17:24:51
I have recorded info on Decamarks from 0x2800 to 0x28FF in firered. (It took a long time). Not all of them have complete data, and none have the base stats as the extended hacker program no longer exists. I also didn't try to record data on ones that would fail to appear in battle (the game would crash). I also took a save-state on each one I could catch, and images of the 4 stat pages (assuming they existed for that Pokémon).
Here are some links:
[table]
[tr][td]File[/td][td]Size[/td][td]Type[/td][/tr]
[tr][td]Save-states and images[/td][td]4.28 MB compressed, 5.69 uncompressed[/td][td]Zip folder[/td][/tr]
[tr][td]Data[/td][td]15.9 KB[/td][td].xlsx Excel Spreadsheet, formatted[/td][/tr]
[tr][td]Data[/td][td]11.1 KB[/td][td].csv Spreadsheet, no formatting.[/td][/tr]
[/table]
Since I have a lot of data, I will not be posting it here immediately. Also, the extended hacker program would be useful.
I jumped to 28** so that I could be sure I wouldn't get old data. Also, I wanted a change of pace. One thing of note is that at this point, you don't get names for the Pokémon anymore. The game freezes on trying to load it, often with annoying glitch sounds. This doesn't apply to trying to read said names in the PC, though.