It would be interesting if...
Posted by: Torchickens
Date: 2016-09-30 16:07:35
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806AAC2 -> 00
806AAC3 -> 20
806AA26 -> 00
806AA27 -> 20
806A960 -> 00
806A961 -> 21
806AACA -> 00
806AACB -> 21
806A866 -> 00
806A867 -> 21
806A920 -> 00
806A921 -> 21
Not exactly, since the anti-cheat mechanism is what allows the box corruption in the first place.
The only method to do this would be to disable all egg checks entirely. Patching the following memory addresses to the following values should do it (although I don't know how to convert this into a list of codes for any GBA cheating device):806AAC2 -> 00
806AAC3 -> 20
806AA26 -> 00
806AA27 -> 20
806A960 -> 00
806A961 -> 21
806AACA -> 00
806AACB -> 21
806A866 -> 00
806A867 -> 21
806A920 -> 00
806A921 -> 21
Note: Only tested on Emerald US. This also disables normal eggs from working.
Not exactly, since the anti-cheat mechanism is what allows the box corruption in the first place.
The only method to do this would be to disable all egg checks entirely. Patching the following memory addresses to the following values should do it (although I don't know how to convert this into a list of codes for any GBA cheating device):806AAC2 -> 00
806AAC3 -> 20
806AA26 -> 00
806AA27 -> 20
806A960 -> 00
806A961 -> 21
806AACA -> 00
806AACB -> 21
806A866 -> 00
806A867 -> 21
806A920 -> 00
806A921 -> 21
Note: Only tested on Emerald US. This also disables normal eggs from working.
If I'm correct, corruption happens when the game attempts to turn a "Pokémon" located after the sixth slot into a Bad Egg, right ?
Because when the cursor is moved, the game attempts to calculate its checksum and turn it into a Bad Egg if it doesn't match with the Mon's sum. Am I right ?