Any interest in a continuation of GlitchBattle? - Page 1
Back in 2006/2007, I was developing a program called GlitchBattle that basically allowed one to battle with R/B/Y glitch pokemon. If you're familiar with NetBattle, it was kind of like that. The project became dormant in 2008 (the archives are still somewhere on this forum).
The basic gist of this was:
* A Generation 1 faithful battle simulator (so using Gen 1 sprites and mechanics)
* Glitch Pokemon and moves from Red/Blue/Yellow included
* Optional mode to play over IRC using a built in IRC client. The particular implementation would probably have entailed using client-specific CTCP commands.
As it stands now GlitchBattle in its current state is unusable, and the code is unworkable, so this will probably be a from-scratch rewrite.
The reason I'm asking is because I had a dream once where people started using it again and asked me to pick up the project.
Yes, I'd like to see GlitchBattle again, only if you want to pick it up again, though. It sounds like a lot of effort.
I can't remember too much about it but if I remember rightly GlitchBattle focused on single player battles? I'd like to see playing online with other people be possible.
In theory, you could use TGB Dual's netplay feature to link to another IP Address instead, but the downside of that is that you may get communication errors when linking with other people from too far away, like what happened here. Also, there are Pokémon that freeze the game on the opponent's side on certain versions that could be made not to freeze the game on GlitchBattle (although maybe we should make a list of Pokémon that do and put an asterisk next to them).
A lot of glitch Pokémon have new 'unique' moves thanks to the Johto guard glitch. We should consult echinodermata's evolution list for evolution only moves, as well.
I'm not old enough to have played GlitchBattle, but it sounds like it would be brilliant if you're up to it!
That's a great idea. Can you make super glitch moves available without the weird move name effects?
I'd love to see this back. I'd also like to contribute any way I can.
I don't remember since it was so long ago, but wasn't it coded in Java before it went dormant?
I'd like to see this back, but I'd have to redo the TM/HM tables on R/B/Y as I have some mistakes in making them (not too many but if we're making a battlesim again that's accurate I'd need to correct them.)
I'm mildly interested. While I don't see Gen 1 mechanics as being anywhere near balanced, adding glitches to it might shake things up a bit. It'd be interesting to see if we can develop some sort of metagame around it anyway.