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Pokémon Glitch Discussion

A detailed technical explanation MissingNo.s long cry in Yellow? [Question] - Page 1

A detailed technical explanation MissingNo.s long cry in Yellow? [Question]

Posted by: shatteredClockworks
Date: 2019-11-02 09:28:57
Im referring to what is found in this video: https://youtu.be/X71p0sKAaFw



Re: A detailed technical explanation MissingNo.s long cry in Yellow? [Question]

Posted by: Torchickens
Date: 2019-11-02 13:06:05

Im referring to what is found in this video: https://youtu.be/X71p0sKAaFw


I don't have a really precise explanation sorry, but can summarise it for you. Hope this helps. The corruptions are caused by Yellow regular MissingNo.'s front sprite, which is defined as two x0 (or apparently x256 dimensions for both height and weight). Pokémon sprite data is temporarily stored in SRAM; however large corruptions can cause SRAM buffer overflows (like Hall of Fame corruption) and sometimes (like this glitch Pokémon) it will extend into the RAM. The cry in question is caused by corruption of the RAM and is not technically a real cry. The strange instruments are caused by corruption of sound bank addresses (C0EF, C0F0).

Re: A detailed technical explanation MissingNo.s long cry in Yellow? [Question]

Posted by: shatteredClockworks
Date: 2019-11-02 13:26:56
I had a feeling it was something like that. Thank you!

Re: A detailed technical explanation MissingNo.s long cry in Yellow? [Question]

Posted by: Torchickens
Date: 2019-11-02 14:03:45

I had a feeling it was something like that. Thank you!


You're welcome.  :)