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Generation IV Glitch Discussion

D/P Decamarks? - Page 1

D/P Decamarks?

Posted by: boxman
Date: 2008-07-03 16:22:41
Doesn't D/P follow the same sort of hex that R/S/E did? If so, doesn't that mean that there are "D/P Decamarks"? If that's true, why aren't we researching them too?

Re: D/P Decamarks?

Posted by: ?????(000)
Date: 2008-07-03 16:37:23
Maybe because nobody has got D/P AND an unemulated 3rd Gen. Pokemon game with Decamarks.

Re: D/P Decamarks?

Posted by: GARYM9
Date: 2008-07-03 16:58:39
No, the "decamarks" in D/P have no animation, and since they ave no animation, they crash the game.  I've already gone through some hexes in D/P past Bad Egg and got nothing besides game crashes.

Re: D/P Decamarks?

Posted by: boxman
Date: 2008-07-03 17:17:10

No, the "decamarks" in D/P have no animation, and since they ave no animation, they crash the game.  I've already gone through some hexes in D/P past Bad Egg and got nothing besides game crashes.


So if this is the case, how come the Emerald Decamarks have animations?

Re: D/P Decamarks?

Posted by: GARYM9
Date: 2008-07-03 21:39:59


No, the "decamarks" in D/P have no animation, and since they ave no animation, they crash the game.  I've already gone through some hexes in D/P past Bad Egg and got nothing besides game crashes.


So if this is the case, how come the Emerald Decamarks have animations?


They were coded until a certain point then they crash due to not having a coded animation.

Re: D/P Decamarks?

Posted by: Zowayix
Date: 2008-07-04 04:15:00
What if… there was a Gameshark code to disable animations or something?
[/idea]

Re: D/P Decamarks?

Posted by: GARYM9
Date: 2008-07-04 11:29:15
It depends on the game's ability to make sprites out of nothing so it won't crash. (ie. R/B/Y)