Gen4: Glitching the game with an empty party
Posted by: RichardG867
Date: 2015-01-15 08:15:46
On Gen4, if you edit your save to have an empty party with a party count* of 6 (Pokesav lets you do that), the game starts behaving unpredictably when it comes to your party Pokémon. You enter wild battles with and using random bad eggs and/or glitch Pokémon (that may or may not crash the game or emulator) like these ones:
[img]http://i.imgur.com/lCq8kvO.png[/img] [img]http://i.imgur.com/9J7pK3V.png[/img] [img]http://i.imgur.com/IddWgC3.png[/img] [img]http://i.imgur.com/AGXg2Pb.png[/img] [img]http://i.imgur.com/EzLG9tM.png[/img]
Those usually have ridiculously long animations that you can fast-forward through. I've managed to get bad eggs that will actually go into battle without crashing and do weird things (such as Drizzle, burn without the BRN indicator and recovering from it using a no-name item, or poison damage that crashes the game during calculation), but I couldn't get those again.
Other behavior:
[li]On HGSS, the game thinks you're walking a Bulbasaur (sprite and cry) with the nickname of your real party lead.[/li]
[li]Opening any kind of party screen crashes the emulator. The tweaking glitch has shown that emulators crash in places where a real DS would come close to, so this might actually do something else in a real DS.[/li]
[li]Centers think you have 6 Pokémon as expected.[/li]
[li]The PC shows 6 question marks in the party screen.[/li]
I'm not sure what hex values or moves those glitch Pokémon have, since I can't find a memory map for HGSS anywhere, and in fact I would appreciate one for something non-glitch-related I'm working on.
* If you set your party count of 0, you get your real party, except the lead has a glitched sprite and Bulbasaur's cry.
EDIT: Found a couple screenshots of the bad eggs that did go into battle:
[img]http://i.imgur.com/PKhMSHc.png?1[/img] [img]http://i.imgur.com/I9GroU1.png?1[/img]