Pokémon Black and White, bad Double Battle oversight
Posted by: Torchickens
Date: 2010-10-19 16:36:42
For example, say you enter the Battle Subway - Doubles (which uses four Pokémon):
Turn 1: Player sends out Pkmn1 and Pkmn2, Pkmn2 attacks Pkmn1 and faints it.
Turn 2: Pkmn2 survives the opponent's attacks and player sends out Pkmn3.
Turn 3: Pkmn2, outrunning Pkmn3 uses Explosion, fainting itself and Pkmn3, the opponent attacks and the usual "But there was no target…" message is given.
Turn 4: The player is left with one Pokémon, though the game still asks for two Pokémon so the player cannot proceed after the game asks the player to send out a second Pokémon.
I'm not sure if this has since been fixed in (perhaps a later version), though to say the least it might hinder some competitive battlers.
http://www.youtube.com/watch?v=QVNMqvz9SwY
Edit: Never mind; apparently you have to replace a Pokémon that just fainted with the one you're sending out, by selecting the last Pokémon first and then the fainted Pokémon.