Making sense of the arbitrary code execution glitch
Posted by: iamnguyen
Date: 2016-07-16 17:53:23
On one of the posts, it is stated that I can use Gameshark code with this method.
The following item list will work the same way a game-altering device does.
8F
Any item x Any qty
X Accuracy x(b2)
Carbon x(b3)
Max Revive x(b1)
Poké Ball x201
To obtain the 201 Poké Balls stack, have Poké Balls x73 in the sixth item pack slot, then encounter / capture MissingNo or 'M. It will be a stack of 201 Poké Balls. It is also possible to use the Non-key items duplication code.
This code aims to write code like the Gameshark code "01(b1)(b2)(b3)".
For example, the code 010138CD, which allows to walk through walls, can be transcripted into the following :
X Accuracy x(b2)
Carbon x(b3)
Max Revive x(b1)
Poké Ball x201
I notice that many Gameshark codes contain letters. How can I make an item list to accommodate that? Please help. Thank you very much in advance.