Problem with one 8F bootstrap?
Posted by: joshuarpl
Date: 2018-11-27 17:38:49
List of items is:
Bicycle
8F
X Accuracy x97 (Item count in hex 61)
Burn Heal x126 (Item count in hex 7E)
Parlyz Heal x15 (Item count in hex 0F)
HP UP x15 (Item count in hex 0F)
Ice Heal x15 (Item count in hex 0F)
Potion x134 (Item count in hex 86)
TM34 x20 (Item count in hex 14)
TM17 x46 (Item count in hex 2E)
Leaf Stone x52 (Item count in hex 34)
Great Ball x201 (Item count in hex C9)
TM10 x1 (Item count in hex 01)
TM15 x46 (Item count in hex 2E)
This is useful because you can:
Swap TM17 x46 with TM15 x46, use 8F and jump off a ledge, to walk through walls.
After enabling walking through walls, you can:
Swap TM17 and TM15 back, toss TM34 until you have only a single TM34, and use the Bicycle.
In entering mode, using 8F will write a byte, its value depends on your X and Y postion at the moment.
In hexidecimal, that goes:
Starting at D31D, write the following bytes
0E 06 01 5D 01 2E 61 0C 7E 0F 0F 14 86 EA 14 D9 2E 2F 34 03 C9 D2 01 D7 2E FF
Starting at D163, write the following bytes
05 22 24 18 4D FF
Starting at D1B5, write the following bytes
18 55
Starting at D20C, write the following bytes
24 18 14
Starting at D223, write the following bytes
68 18 46
At D26C, write the value E9
However, my game kinda freaked out, and I needed to set D31D to 0C!
Also, walking through walls didn't work, so I had to use the Gameshark code to walk through walls.
Why is this? :???: