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Arbitrary Code Execution Discussion

TheZZAZZGlitchs memory editor - Page 1

TheZZAZZGlitchs memory editor

Posted by: Pixelated_
Date: 2018-11-30 20:56:59
I recently discovered TheZZAZZGlitchs memory editor video
( https://youtu.be/6NuisafQBkc ). If this is still being used, I would appreciate some help setting it up, because I found the map a bit confusing. If nobody uses this, then what is used?

Re: TheZZAZZGlitchs memory editor

Posted by: Sherkel
Date: 2018-12-01 11:35:05
That looks like it would take days to set up. If you want to save yourself the time, Torchickens linked a couple of save files with it already done here, but aside from those I'd just point you toward debug Yellow.

Re: TheZZAZZGlitchs memory editor

Posted by: Pixelated_
Date: 2018-12-01 11:40:28
Im actually almost finished setting it up with this method https://forums.glitchcity.info/index.php?topic=6638.msg208911#msg208911

And I looked into the saves, but for me the whole point was to do it on a cartridge.

Re: TheZZAZZGlitchs memory editor

Posted by: Sherkel
Date: 2018-12-01 11:42:30
Ah. Glad you found that, then!

Re: TheZZAZZGlitchs memory editor

Posted by: joshuarpl
Date: 2019-01-02 15:07:07
If you use a debugger to write code (like me) and you are wondering if it is DA7F or DA80 in Pokemon Yellow, it is DA80, I have the English Yellow ROM, and if you do, paste the English Yellow code into DA80, and then get a ws m! Use the ws m after, and bam, you have the memory editor!

(If i'm necrobumping, i am sorry!)

Re: TheZZAZZGlitchs memory editor

Posted by: Sherkel
Date: 2019-01-02 15:15:01
The "necrobumping" rule is more about post content than old threads. You don't seem to have any problem with it.

Weird how it's DA80 in Yellow, though. I thought it was all offset by -1 from RB, not +1. Explanation probably incoming…