Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of this forum in .tar.gz, .sql.gz, or .sqlite.gz formats.

Arbitrary Code Execution Discussion

Pokemon Blue built-in subroutines - Page 1

Pokemon Blue built-in subroutines

Posted by: Bottinator22
Date: 2019-07-20 19:48:10
What are the addresses for subroutines like healing Pokemon or displaying textboxes and how do I use them?

I'm new to ACE, so I'm making the code via BGB's debugger.

Re: Pokemon Blue built-in subroutines

Posted by: Sherkel
Date: 2019-07-20 20:29:18
All you need is the appropriate .SYM file in conjunction with BGB's debugger. Torchickens has some of them downloadable, but they're also automatically created when making pokered.

Good luck!

Here's what a tiny bit of pokeblue's looks like:
[img]https://i.imgur.com/XZCUjf9.png[/img]

And here it is in the debugger:
[img]https://i.imgur.com/8e7tQ7d.png[/img]

Re: Pokemon Blue built-in subroutines

Posted by: Bottinator22
Date: 2019-07-20 20:52:24
thx