A fun little script to randomize encounters
Posted by: metalmario32
Date: 2019-07-24 18:50:43
[li]8F (ws m on Yellow)[/li]
[li]Any item (but Master Balls would be good!)[/li]
[li]TM40 x211 (or x212)[/li]
[li]TM34 x89 (x88 on Yellow)[/li]
[li]TM08 x201[/li]
ASM:
ld a, ($FFD3)
ld ($D059), a
ret
FFD3 and FFD4 are the RandomAdd and RandomSub functions in HRAM, respectively. These addresses' values are randomized every frame, so this in a sense randomizes the encounters.