Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of this forum in .tar.gz, .sql.gz, or .sqlite.gz formats.

Arbitrary Code Execution Discussion

Locking Item IDs with a GameShark Code - Page 1

Locking Item IDs with a GameShark Code

Posted by: iTNZ
Date: 2020-02-02 12:42:56
So I am trying to get all the glitchmons with the alt catch em all code with 8F and some glitch Pokémon morph into an item or duplicating an item in the setup. That is really annoying. Is there a gameshark code that locks item ids? Thanks.

Re: Locking Item IDs with a GameShark Code

Posted by: Torchickens
Date: 2020-02-02 12:49:42

So I am trying to get all the glitchmons with the alt catch em all code with 8F and some glitch Pokémon morph into an item or duplicating an item in the setup. That is really annoying. Is there a gameshark code that locks item ids? Thanks.


Mm it is isn't it. Yes. Item 1 is D31E, item 1 quantity is D31F (20, 21 (…) 2A 2B 2C 2D 2E 2F 30 (…) and so on up to D346 (item 21). The digit pairs are swapped, so this means EN RB 01xx1ED3 will modify item 1, 01xx1FD3 will modify item 1 quantity etc. (But in EN Yellow it would be 01xx1DD3, 01xx1ED3 instead). The full address list can be found here. Hope this helps! :)

Re: Locking Item IDs with a GameShark Code

Posted by: iTNZ
Date: 2020-02-02 12:50:50
Thank you so much Evie! You are always helpful. :)

Re: Locking Item IDs with a GameShark Code

Posted by: Torchickens
Date: 2020-02-02 13:55:42

Thank you so much Evie! You are always helpful. :)


Thanks ^-^ uwu umm not always but appreciate it.