Pokedex Numbers Obtainable via Arbitrary Code Execution
Posted by: Flashlight237
Date: 2020-06-05 09:49:50
As noted by the glitch hybrids, a pokemon's base stats, types, catch rate, initial moveset, and sprites are determined by dex number, and I have pointed out in the comments that a pokemon's color palette is determined by its dex number as well. The thing is information on this topic is VERY limited before and after RGM uploaded the video, and I haven't seen anyone bring the subject up on Glitch City Laboratories. That being said, I think this would be an interesting project. That being said, here are the dex numbers that ARE taken up by glitch pokemon.:
Red/Blue Dex Numbers Used
[li]#000: 0x00; Every Missingno ID[/li]
[li]#174: 0xE7; 0xF0[/li]
[li]#175: 0xE4; 0xE9; 0xEE[/li]
[li]#205: 0xC1; 0xC4; 0xC7; 0xCA; 0xD2; 0xD5; 0xD8; 0xDB[/li]
[li]#209: 0xF2[/li]
[li]#211: 0xE1; 0xEC[/li]
[li]#213: 0xF1; 0xF9[/li]
[li]#224: 0xED; 0xEF[/li]
[li]#234: 0xC2; 0xC8; 0xD3; 0xD9; 0xEA[/li]
[li]#240: 0xE3; 0xE6[/li]
[li]#245: 0xE2; 0xE5; 0xE8[/li]
[li]#250: 0xBF; 0xC5; 0xD0; 0xD6; 0xDF[/li]
[li]#254: 0xF4[/li]
[li]#255: 0xF5[/li]
Yellow Dex Numbers Used
[li]#000: Every Missingno ID; 0xC8; 0xF9[/li]
[li]#159: 0xED[/li]
[li]#176: 0x00[/li]
[li]#195: 0xEB; 0xEE; 0xF3; 0xF6[/li]
[li]#202: 0xDC; 0xE2;[/li]
[li]#203: 0xC4; 0xE7;[/li]
[li]#205: 0xC1; 0xD8;[/li]
[li]#207: 0xDD; 0xE3[/li]
[li]#215: 0xE6[/li]
[li]#229: 0xCA[/li]
[li]#230: 0xC2[/li]
[li]#234: 0xE1[/li]
[li]#245: 0xDE[/li]
[li]#250: 0xBF; 0xDB; 0xE4[/li]
[li]#254: 0xD9[/li]
[li]#255: 0xE0[/li]
By the looks of things, Pokemon Red/Blue had 14 unique dex numbers taken by glitch pokemon while Pokemon Yellow had 15. Glitch pokemon take up dex numbers 0, 205, 234, 245, 250, 254, and 255 in all three games. BF, C1, and D8 are the only glitch pokemon that keep their dex numbers in Red, Blue, and Yellow.
There is only one Dex Number glitch pokemon with its details listed out, and that was Dex Number #152 R/B (It was very evident that RGM used Pokemon Red/Blue for his video). These are all its details.
—
Red/Blue Dex #152
Color: Unknown
Type: Normal
Catch Rate: 5
EXP Yield: 0
HP: 128
Attack: 12
Defense: 0
Speed: 128
Special: 11
Initial Moves: Clamp, Scratch
—
But yeah, there's that. Would this be an interesting new realm of glitch pokemon to explore?