Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of this forum in .tar.gz, .sql.gz, or .sqlite.gz formats.

Project "Gotta Document 'Em All"

Used glitch types - Page 1

Used glitch types

Posted by: Torchickens
Date: 2017-07-06 11:12:21
I would like to make a TypeDex, so I decided to make a dump of all the types that are "used" on glitch Pokémon and glitch moves. It is very messy but hopefully the information should be available within a neater TypeDex listing soon.

"\" indicates that the glitch move has a real, non-glitch type.


Yellow blank (0x50)-type glitch Pokémon
Yellow blank (0x73)-type glitch Pokémon
Yellow blank (0x7D)-type glitch Pokémon
Yellow glitch (0x24)-type glitch Pokémon
Yellow glitch (0x25)-type glitch Pokémon
Yellow glitch (0x39)-type glitch Pokémon
Yellow glitch (0xA5)-type glitch Pokémon
Yellow glitch (0xCF)-type glitch Pokémon
Yellow 9? (0x59)-type glitch Pokémon



Red/Blue Poké BB (0xA9)-type glitch Pokémon
Red/Blue PokéManiac (0x61)-type glitch Pokémon
Red/Blue blank (0x50)-type glitch Pokémon
Red/Blue blank (0xE8)-type glitch Pokémon
Red/Blue blank 0x70-type glitch Pokémon
Red/Blue blank 0x7B-type glitch Pokémon
Red/Blue glitch (0x1C)-type glitch Pokémon
Red/Blue glitch (0x21)-type glitch Pokémon
Red/Blue glitch (0x27)-type glitch Pokémon
Red/Blue glitch (0x2B)-type glitch Pokémon
Red/Blue glitch (0x37)-type glitch Pokémon
Red/Blue glitch (0x3B)-type glitch Pokémon
Red/Blue glitch (0x9D)-type glitch Pokémon
Red/Blue glitch (0xA5)-type glitch Pokémon
Red/Blue glitch (0xC8)-type glitch Pokémon



Bird (0x06)-type glitch Pokémon
Flying (0x82)-type glitch Pokémon
Ghost (0x88)-type glitch Pokémon
Ground (0x84)-type glitch Pokémon
Normal (0x0B)-type glitch Pokémon
Normal (0x0E)-type glitch Pokémon
Normal (0x11)-type glitch Pokémon
Normal (0x12)-type glitch Pokémon
Normal (0x13)-type glitch Pokémon
Normal (0x80)-type glitch Pokémon
Normal (0x8D)-type glitch Pokémon
Normal (0x8E)-type glitch Pokémon
Normal (0x91)-type glitch Pokémon
Normal (0x92)-type glitch Pokémon
Normal (0x93)-type glitch Pokémon



On Moves Red/Blue (track CFD5):


00: 0x7A (CoolTrainerF)
A6: 0x31 (random)
A7: 0x40 (random)
A8: 0x21 (random)
\A9: 0x03 (Poison)
\AA: 0x00 (Normal)
AB: 0x50 (blank)
AC: 0x2B (random)
AD: 0x49 (random)
AE: 0xC0 (random)
AF: 0x50 (blank)
\B0: 0x03 (Poison)
B1: 0x97 (Electric-fake)
\B2: 0x03 (Poison)
\B3: 0x08 (Ghost)
B4: 0x2B (random)
B5: 0x41 (random)
B6: 0x0A (Normal-fake)
\B7: 0x03 (Poison)
B8: 0x00 (Normal)
B9: 0x41 (random)
BA: 0x0C (Normal-fake)
BB: 0x34 (random)
BC: 0xC8 (random)
BD: 0x4E (h RED)
\BE: 0x02 (Flying)
BF: 0x95 (Water-fake)
\C0: 0x03 (Poison)
\C1: 0x08 (Ghost)
C2: 0x41 (random)
C3: 0x42 (RED? POKé BB PIDGEY dé)
C4: 0x21 (random)
C5: 0x3F (random)
\C6: 0x00 (Normal)
C7: 0x41 (random)
C8: 0xB1 (random)
C9: 0x91 (Normal-fake)
CA: 0xC8 (random)
CB: 0x4F (blank)
\CC: 0x15 (Water)
CD: 0x51 (,KPkMnRED)
\CE: 0x03 (Poison)
\CF: 0x08 (Ghost)
D0: 0x23 (random)
D1: 0x35 (random)
D2: 0x21 (random)
\D3: 0x00 (Normal)
\D4: 0x00 (Normal)
\D5: 0x19 (Ice)
D6: 0x3A (Qi JT RED? POKé BBPIDGEY dé)
\D7: 0x00 (Normal)
\D8: 0x00 (Normal)
D9: 0x3C (i JT RED? POKé BBPIDGEY dé)
\DA: 0x02 (Flying)
DB: 0x0E (Normal-fake)
\DC: 0x00 (Normal)
DD: 0x28 (random)
DE: 0x1E (random)
DF: 0x34 (random)
E0: 0x28 (random)
\E1: 0x00 (Normal)
\E2: 0x00 (Normal)
E3: 0x19 (Ice)
E4: 0x77 (blank)
\E5: 0x00 (Normal)
\E6: 0x00 (Normal)
E7: 0x41 (random)
E8: 0x03 (Poison)
E9: 0x80 (Normal-fake)
\EA: 0x00 (Normal)
\EB: 0x08 (Ghost)
EC: 0x28 (random)
ED: 0x37 (random)
EE: 0x10 (Normal-fake)
\EF: 0x03 (Poison)
\F0: 0x00 Normal
F1: 0x32 (random)
F2: 0x0A (Normal-fake)
\F3: 0x00 (Normal-fake)
F4: 0xC0 (random)
F5: 0x53 (8 8 9)
\F6: 0x02 (Flying)
F7: 0x79 (CoolTrainerM)
\F8: 0x03 (Poison)
F9: 0x0C (Normal-fake)
FA: 0x23 (random)
FB: 0x39 (random)
FC: 0x21 (random)
FD: 0x2F (random)
\FE: 0x00 (Normal)
FF: 0x32 (random)

On Moves Yellow (track CFD4):

00: 0x31 (random)
A6: 0x31 (random)
A7: 0x40 (random)
A8: 0x21 (random)
\A9: 0x03 (Poison)
\AA: 0x00 (Normal)
AB: 0x50 (blank)
AC: 0xE9 (Swimmer)
AD: 0x49 (random)
AE: 0xC0 (random)
AF: 0x50 (blank)
\B0: 0x03 (Poison)
B1: 0x81 (Fighting-fake)
\B2: 0x03 (Poison)
\B3: 0x08 (Ghost)
B4: 0x2B (random)
B5: 0x41 (random)
B6: 0x0A (Normal-fake)
\B7: 0x03 (Poison)
\B8: 0x00 (Normal)
B9: 0x41 (random)
BA: 0xC8 (random)
BB: 0x34 (random)
BC: 0xC8 (random)
BD: 0x4E (3l)
\BE: 0x02 (Flying)
\BF: 0x00 (Normal)
\C0: 0x03 (Poison)
\C1: 0x08 (Ghost)
C2: 0x41 (random)
C3: 0x42 (B)
C4: 0x21 (random)
C5: 0x3F (random)
\C6: 0x00 (Normal)
C7: 0x41 (random)
C8: 0x8E (Normal-fake)
C9: 0x91 (Normal-fake)
CA: 0xC8 (random)
CB: 0x4F (blank)
\CC: 0x15 (Water)
CD: 0x0B (Normal-fake)
\CE: 0x03 (Poison)
\CF: 0x08 (Ghost)
D0: 0x23 (random)
D1: 0x35 (random)
D2: 0x21 (random)
\D3: 0x00 (Normal)
\D4: 0x00 (Normal)
\D5: 0x19 (Ice)
D6: 0x41 (random)
\D7: 0x00 (Normal)
\D8: 0x00 (Normal)
D9: 0x3C (.s.a)
\DA: 0x02 (Flying)
DB: 0x34 (random)
\DC: 0x00 (Normal)
DD: 0x28 (random)
DE: 0x1E (random)
DF: 0x34 (random)
E0: 0x28 (random)
\E1: 0x00 (Normal)
\E2: 0x00 (Normal)
\E3: 0x19 (Ice)
\E4: 0x07 (Bug)
\E5: 0x00 (Normal)
\E6: 0x00 (Normal)
E7: 0x41 (random)
\E8: 0x03 (Poison)
E9: 0x2A (random)
\EA: 0x00 (Normal)
\EB: 0x08 (Ghost)
EC: 0x28 (random)
ED: 0x37 (random)
EE: 0x10 (Normal-fake)
\EF: 0x03 (Poison)
\F0: 0x00 (Normal)
F1: 0x32 (random)
F2: 0xC6 (random)
\F3: 0x00 (Normal)
F4: 0xC0 (random)
F5: 0x53 (V)
\F6: 0x02 (Flying)
F7: 0xD1 (TM)
\F8: 0x03 (Poison)
F9: 0x0C (Normal-fake)
FA: 0x23 (random)
FB: 0x39 (random)
FC: 0x21 (random)
FD: 0x2F (random)
\FE: 0x00 (Normal)
FF: 0x32 (random)

Edit: So as it turns out, there are arbitrary type names :). I have a list of type pointers here and uploaded a video:

https://pastebin.com/dYE9ZFNX
https://www.youtube.com/watch?v=6V6F-mtkFTc