4 Teams
Posted by: IttyBitty
Date: 2009-11-27 15:25:28
Team 1
Swampert Lax Lvl 100 @ Expert Belt
Attack: 249
Defense: 249
Sp. Atk: 222
Sp. Def: 193
Speed: 184
Hammer Arm
Earthquake
Ice Punch
Waterfall
Magmortar Calm Lvl 79 @ Brightpowder
Attack: 157
Defense: 125
Sp. Atk: 254
Sp. Def: 181
Speed: 151
Focus Blast
Psychic
Flamethrower
Thunderbolt
Drapion Lonely Lvl 52 @ Razor Claw (has Sniper ability)
Attack: 149
Defense: 129
Sp. Atk: 85
Sp. Def: 101
Speed: 116
Crunch
Cross Poison
Ice Fang
Earthquake
Porygon-Z Mild Lvl 62 @ Shell Bell
Attack: 138
Defense: 102
Sp. Atk: 231
Sp. Def: 120
Speed: 149
Signal Beam
Psychic
Tri Attack
Dark Pulse
Togekiss Modest Lvl 50 @ Kings Rock (Serene Grace abuse)
Attack: 63
Defense: 115
Sp. Atk: 145
Sp. Def: 132
Speed: 105
Aura Sphere
Magical Leaf
Shadow Ball
Air Slash
Gallade Quirky Lvl 50 @ Razor Claw
Attack: 151
Defense: 88
Sp. Atk: 77
Sp. Def: 147
Speed: 108
Leaf Blade
Brick Break
Night Slash
Psycho Cut
Team 2: The 50s
Gallade (same as before)
Togekiss (same as before)
Starmie Careful Lvl 50 @ Chesto Berry
Attack: 88
Defense: 106
Sp. Atk: 111
Sp. Def: 127
Speed: 135
Psychic
Ice Beam
Surf
Thunderbolt
Gliscor Careful Lvl 50 @ Sky Plate
Attack: 121
Defense: 160
Sp. Atk: 55
Sp. Def: 105
Speed: 115
Earthquake
Night Slash
Aerial Ace
Brick Break
Magnezone Modest Lvl 50 @ Quick Claw
Attack: 84
Defense: 147
Sp. Atk: 165
Sp. Def: 115
Speed: 92
Magnet Rise
Mirror Shot
Tri Attack
Thunderbolt
Houndoom Modest Lvl 50 @ Blackglasses
Attack: 90
Defense: 83
Sp. Atk: 155
Sp. Def: 111
Speed: 127
Flamethrower
Toxic
Dark Pulse
Shadow Ball (though I really wish I had something other than Shadow Ball…)
Team 3: Doubles Team
Togekiss
Gliscor
Houndoom
Electivire Quirky Lvl 50 @ Magnet
Attack: 149
Defense: 103
Sp. Atk: 108
Sp. Def: 119
Speed: 123
Earthquake
Thunderpunch
Ice Punch
Brick Break
Dusknoir Sassy Lvl 50 @ Leftovers
Attack: 124
Defense: 169
Sp. Def: 176
Speed: 49
Double Team
Will-O-Wisp
Confuse Ray
Shadow Punch
Gyarados Relaxed Lvl 50 @ Wacan Berry
Attack: 143
Defense: 119
Sp. Atk: 67
Sp. Def: 122
Speed: 91
Ice Fang
Aqua Tail
Earthquake
Dragon Dance
Team 4: My brothers team (at his request)
Ampharos Calm Lvl 50 @ Quick Claw
Attack: 77
Defense: 97
Sp. Atk: 136
Sp. Def: 134
Speed: 80
Signal Beam
Thunderbolt
Focus Blast
Power Gem
Slaking Quiet Lvl 50 @ Leftovers (and it had Pokerus)
Attack: 196
Defense: 111
Sp. Atk: 124
Sp. Def: 80
Speed: 117
Giga Impact
Brick Break
Blizzard
Aerial Ace
Arcanine Quirky Lvl 50 @ Shell Bell
Attack: 132
Defense: 109
Sp. Atk: 119
Sp. Def: 105
Speed: 124
Crunch
Thunder Fang
Extremespeed
Flare Blitz
Gengar Calm Lvl 50 @ Miracle Seed
Attack: 75
Defense: 90
Sp. Atk: 150
Sp. Def: 102
Speed: 134
Giga Drain
Psychic
Sludge Bomb
Shadow Ball
Kingdra Calm Lvl 50 @ Scope Lens (yes, it has Sniper)
Attack: 101
Defense: 116
Sp. Atk: 120
Sp. Def: 143
Speed: 111
Ice Beam
Dragon Pulse
Hydro Pump
Brine
Weavile Serious Lvl 50 @ Sky Plate
Attack: 151
Defense: 93
Sp. Atk: 52
Sp. Def: 112
Speed: 149
Aerial Ace
Night Slash
Brick Break
Ice Punch
…Huh. No replies; my brother sounded mildly disappointed. Anyhow, since I already have a thread of my teams here, I thought I'd pose a query I have.
I can't decide on how to raise the Arcanine I have in mind- which moveset to give it, to be precise. I'm thinking either….
Quirky nature- Flamethrower, Thunder Fang, Extremespeed, Crunch
or
Adamant nature or plus speed minus special attack (don't have 'em all memorized, sorry)- Shell Bell- Double Edge, Flare Blitz, Thunder Fang, Crunch
I'm not sure which would work better (still Ditto hunting for that adamant nature). Anyone have an opinion?