Pokemon White 2 Teams (Battle Facility + White Treehollow)
Posted by: voltage
Date: 2016-01-25 16:48:46
Battle Facility Team
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Night Daze
- Flamethrower
- Focus Blast
Nasty Plot is the best boosting move a special Zoroark set has. Night Daze is a good STAB that has a 40% chance of lowering accuracy by one stage, which can be useful and I prefer it over Dark Pulse since it is stronger and is Zorua and Zoroark's signature move. Flamethrower is to cover Zoroark's Bug Weakness, and it, alongside Focus Blast is super effective against most Steel-types.
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Dragon Dance
- Outrage
- Earthquake
Taunt is used to shut down Double Team as well as any other status move. I chose Dragon Dance over Swords Dance since Haxorus benefits from the speed increase. Outrage is STAB and hits hard considering Haxorus' high attack stat. Earthquake is for coverage. Mold Breaker allows Haxorus to basically hit every pokemon (except Skarmory I think?) neutrally.
Gallade @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Zen Headbutt
- Night Slash
Swords Dance is my ideal stat boosting move so Gallade can hit harder. Drain Punch is for longevity and Zen Headbutt is Psychic STAB that hits a bit harder than Psycho Cut (and has a cooler animation). Night Slash is for coverage and is used to hit opposing Psychic types and well as to hit Ghost types which threaten Gallade with their STAB attacks. I chose Justified over Steadfast because Justified has more moves that activate it, and doesn't rely on Gallade being slower.
My planned White Treehollow Team
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Rock Slide
- Fire Punch
- Superpower
I chose Sheer Force over Mold Breaker because I prefer Sheer Force Rampardos in Gen 5 onwards if I don't run Head Smash on Rampardos. Sheer Force + Life Orb makes it effective have Base 215 Attack on moves that benefit from it. Rock Slide is STAB and it is the strongest Rock move with a secondary effect that Rampardos have. Fire Punch and Superpower are coverage moves to hit Steel types. I am running Swords Dance so Rampardos can hit even harder if it pulls one off, though its many weaknesses might hinder that.
Haxorus
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Dragon Dance
- Outrage
- Earthquake
See my Battle Facility Team.
Zoroark
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Night Daze
- Flamethrower
- Focus Blast
See my Battle Facility team.
Rotom-Frost
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Blizzard
- Shadow Ball
- Discharge
I am running Rotom Frost because I like its typing and it has cool STAB even though it is a bit overclassed by its other formes. Volt Switch is to switch out. Blizzard is Rotom's sole Ice STAB attack. Shadow Ball is coverage and Discharge is a non-Volt Switch STAB attack and I chose it over Thunderbolt for its 30% paralysis rate.
Swoobat
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Air Slash
- Heat Wave
Calm Mind is the best boosting move Swoobat has, especially with Simple. Stored Power is the ideal STAB since it can become a 100 BP after a Calm Mind. Air Slash is Flying STAB and Heat Wave is to hit Steel-types.
Breloom
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Bullet Seed
- Low Sweep
I chose Technician because I find its options a bit more interesting than Toxic Heal Breloom. Swords Dance is to boost Breloom's attack significantly since it doesn't need to use Bulk Up and it could probably cut through resistances at a high enough Attack. Bullet Seed is Breloom's best Grass Stab and breaks Sturdy/Substitutes. Low Sweep becomes a 90 BP Fighting move with drops the opponent's speed by one stage. I chose it over Mach Punch because it hits harder.