OMG! GLITCH CITY! IN ZELDA II
Posted by: xparasite9
Date: 2006-06-30 19:31:59
To make it glitch up even worse, repeatedly go into the building near the west exit.
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Well duh. It's possible to make an astronomical number of these glitches in any game by pointing the game to an unrelated piece of information and making it handle it as layout data. For instance, I could make a "GlitchZone" in a Sonic game by making the level layout pointer of a zone point to some random spot in the ROM. Presto! Glitchy, unplayable Green Hill (or whatever I decided to use).
Well duh. It's possible to make an astronomical number of these glitches in any game by pointing the game to an unrelated piece of information and making it handle it as layout data. For instance, I could make a "GlitchZone" in a Sonic game by making the level layout pointer of a zone point to some random spot in the ROM. Presto! Glitchy, unplayable Green Hill (or whatever I decided to use).
Yeah. This is actually how I made my Red hack, Dimension ?. I changed the hex value for Pokemon data pointers to point to a garbage location, resulting in glitched Pokemon.
This is in GBA or NES?
To make it glitch up even worse, repeatedly go into the building near the west exit.
If you talk to the people and look at the signs,n you'll notice that this is a jumble of towns.To make it glitch up even worse, repeatedly go into the building near the west exit.
doing so will make buildings appear and disappear, and mess up buildings.