Things I Learned Playing Mario Kart: Double Dash!!
Posted by: Bert
Date: 2014-12-08 20:17:14
2. You are required, by law, to collide with every projectile and road hazard in your general direction. Failure to do so is literally oppression, and you will be fined one trillion dollars in gold coins, forced to serve 2003 life sentences in prison, and serve 2003 hours of community service (read: never get an item box again).
3. In the event you somehow work around the stipulations of #2, then your car will have a 'crash into items' magnet placed on it.
4. Red Shells will chase you to the ends of the Earth just to crash into you. However, they will instantly give up going after your foes when they change lanes.
5. Any projectile you've thrown will somehow find its way around the course to hit you, even if its a green shell.
6. Some dipshit thought Dry Dry Desert was a great idea.
7. When you fall off the track, you have to watch a 17-year long animation of Lakitu fishing your kart up and putting it back on the course. When an enemy falls off the track, they respawn instantly and ram you off the road.
8. Ghosts are fucking heavy, apparently.
9. If you are in first place at the start of a race, then every item your enemies get from the first row of item boxes will be a Spiny Shell. Even if you're in 8th place and someone in 5th place throws one, it still hits you. See lesson #2.
10. Throwing a green tortoise shell at a reinforced green pipe is the only way to kill the man-eating plant living inside. Even though this doesn't work in any other Mario game.
11. You were expecting an 11th lesson? TOO BAD! Waluigi tiHI I'M DAISY!