https://www.youtube.com/watch?v=o8qgArSqMsc How a SEGA GLITCH created stunning images (for Raven Freak)
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Oh man, Liz and I actually started getting into GameHut recently. Our favorite so far was the programming tricks they used to achieve the 3D effect in Toy Story.
Jon Burton is a really cool guy, his work on various Sega Genesis and Saturn games is very impressive. :) I think it's cool he even went into some detail on how Sonic 1 works, though fun fact the Special Stage scrolling was originally smoother than it is in the final game, but rumor has it Yuji Naka slowed it down because it gave him motion sickness. There's actually a modding guide on Sonic Retro that shows you how to smooth the rotation of the special stage, and a few hacks have used it. Another tidbit I noticed in his recent video, during the tidbit while he's explaining the different VDP layers he mentions that he's not quite sure why there are a few GHZ wall sprites, and that he thought it was there for decoration, but they actually act as a barrier to prevent Sonic from going through the foreground checkered walls. Still it's nice that he's making these videos for those who aren't familiar with game development. :) I came across a Sega Saturn development playlist on Youtube just now. I haven't watched the videos yet, but the Saturn really intrigues me because it's one of the most difficult consoles to develop games on. https://www.youtube.com/watch?v=f_OchOV_WDg&list=PLDlkDiik0KeJjqlX2wjoUuoqoAY80wOtp