Glitch City Laboratories Archives

Glitch City Laboratories closed on 1 September 2020 (announcement). This is an archived copy of a thread from Glitch City Laboratories Forums.

You can join Glitch City Research Institute to ask questions or discuss current developments.

You may also download the archive of this forum in .tar.gz, .sql.gz, or .sqlite.gz formats.

Site Announcements

Pokemon Gameshark Codes added - Page 1

Pokemon Gameshark Codes added

Posted by: PokemonPichu
Date: 2006-09-24 19:04:55
I'm doing a Pokemon Gameshark code archive, and they are for RBYGSC. RSEFRLG may be added sometimes.

There are currently a lot of codes in them, but there are some more to be discovered, so tell me if you find or make any code that isn't in the list. Codes that do not work and typos should be reported too.

I started from Matthew Robinson's code archive, which may seem like I stole them. But they aren't updated anymore, and haven't been updated since 2002. I have added a few codes to the archive already.

Re: Pokemon Gameshark Codes added

Posted by: rjaguar3
Date: 2006-09-25 00:16:34
The RB all encountered/seen codes are incorrect.  They should be (if my calculations are correct):

Captures:

01FFF7D2
01FFF8D2

01FF09D3

And the encounters:

01FF0AD3
01FF0BD3

01FF1CD3

Re: Pokemon Gameshark Codes added

Posted by: Torchickens
Date: 2006-09-25 13:17:50
Pokemon yellow codes differ from r/b codes and changing 01 to 91 won't work.

Re: Pokemon Gameshark Codes added

Posted by: rjaguar3
Date: 2006-09-25 19:30:27
If I remember correctly, all the yellow codes are one off the R/B codes.

The problem is that the capture/seen flags section and the items section directly below it are contradictory (they both refer to the same addresses).  Since we know that D329 is the address of the 6th item quantity, and that is at an offset of 31 bytes from the base pointer of the seen memory area, the seen memory area starts at D329-1F = D30A.  The memory area goes from D30A to D31C (+0x12 bytes).  The capture area is the nineteen bytes preceding it, which means that it ends at D309 and starts at D30A - 0x13 = D2F7.  So those calculations verify the addresses of the above codes.

I'll see if I can match this up against a RAM dump.

Re: Pokemon Gameshark Codes added

Posted by: PokemonPichu
Date: 2006-09-25 19:34:41
Yeah, I just copy and pasted the codes from Matthew Robinson's code archive. There's a note somewhere for changing between Pokemon Red/Blue and Yellow.

Although, on my emulator the Pokemon Yellow codes will still work if just entered in as RB. Some cases also work on my real Yellow, like the music codes.

Re: Pokemon Gameshark Codes added

Posted by: Lishy
Date: 2006-09-30 14:25:28
make pokemon mysterious dungeon blue rescue team codes!the current ones suck and the pokemon modifyer does not work!

Re: Pokemon Gameshark Codes added

Posted by: PokemonPichu
Date: 2006-09-30 14:39:03
All right.

…As soon as I turn into a GBA Gameshark code master…

Re: Pokemon Gameshark Codes added

Posted by: pokemon_yellow
Date: 2006-09-30 14:53:20
i love it pichu!!!
It rocks so far!
:D

Re: Pokemon Gameshark Codes added

Posted by: pokemon_yellow
Date: 2006-09-30 16:08:11
Jazzy 
0141B6C0

i tried that code but instead of 7 i put in 6 so it played only like the bass part..or part 2 or like in piano 'the left hand'

get it?
heres the code,

0141B7C0

Re: Pokemon Gameshark Codes added

Posted by: pokemon_yellow
Date: 2006-09-30 16:13:46
Whoa this code is random

well i used the code (i just randomly made)
0161B6C0
The music was choppy and slow
I went up nugget road and forgot i never battled gary.he talked to me and we never battled.Then he talked about bill and stood there. THEGAMEWILL NOT FREEZE

Re: Pokemon Gameshark Codes added

Posted by: PokemonPichu
Date: 2006-10-01 11:42:41
I'll add that to the code archive too.

Re: Pokemon Gameshark Codes added

Posted by: pokemon_yellow
Date: 2006-10-01 22:20:53
 
Ash's Picture Mod 
01??03C1 

DOES NOT WORK!
I tried it.I was at cinnabar island PKMN center and it is sorta like GC!The ground and such are glitched!But it was stuff from the PKMN Center! Here are the codes i entered,and where i used them,,
??=DC (I used outside cinnabar island)
??=B0 (Inside PKMN center)

Please test this again ;)

Re: Pokemon Gameshark Codes added

Posted by: PokemonPichu
Date: 2006-10-01 23:42:35
Okay, I'll get around to testing that.

Re: Pokemon Gameshark Codes added

Posted by: pokemon_yellow
Date: 2006-10-27 21:35:41
I HAVE MORE CODES!
Enter,

01B0D8CF
01B1D8CF

you will encounter a Lv 164 Squirtle with a charamader spirte.This is possible with other pkmn too.
Just put in
01**D8CF
01**D8CF

Re: Pokemon Gameshark Codes added

Posted by: Newo
Date: 2006-10-29 16:39:25
By the way do you have any Green version Gameshark codes.
As you may know I am making the Green glitchdex and I have no way to get the advanced data (Lv. 101 - 255)
Any level editors ect please tell me.