Velociraptor in Sonic the Hedgehog
Posted by: glitchhunter09
Date: 2009-02-17 21:16:33
Errrrr…… Unfortunately the Velociraptor's Standing sprite refuses to import correctly. The first time I imported it the bottom half was all fucked up.
I even have a screeny.
[IMG]http://i527.photobucket.com/albums/cc353/glitchhunter09/s1built000.jpg[/img]
SonMapEd refuses to cooperate with me. Either Chimpo purposely made his tutorial to throw people off or My sprite is too big. What's funny is that Chimpo neglected to mention anything about larger sprites. So I don't know.
I chose the Raptor because It was cool and because it is from one of my favorite Genesis games. Being the swift and Agile creature he is he would fit well in a Sonic hack. Sadly though it seems his size poses a problem. I haven't tested it yet but most likely there will be problems with size on Loops.
Also I reimported the sprite to try again. This time however when I compiled the rom, the game came up with an error message upon level start. Something like " Something Emulator 1110."
Finally I had to recompile the old version so now needless to say I'm stuck with a garbled up raptor for the time being until I can figure out what the f**k is wrong.
Edit: Here is a list of Features I plan to have for the Game (just as soon as I figure out what the f**k is wrong.):
New Sprites to replace Sonic with the JPRE Velociraptor.
Altered Collision.
Maybe some JPRE Sound effects. (If I get good enough at hacking anyways.)
Probably some special Abilities for the Raptor such as kicking and A double jump. (If I figure out how to add special abilities that is.
Maybe the Lysine Fever Effect so when It gets an Invincibility item the screen will turn red and the will instantly kill anything it touches.
Maybe a "Super Raptor" as a reward for collecting all of the Chaos Emeralds.
I'm probably going to change the maps but I actually am very bad at designing Layout Ideas so I don't know.