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Emulation & ROM Hacking

VisualBoy ADVANCE: Using the HEX Editor on Pokemon Red/Blue - Page 1

VisualBoy ADVANCE: Using the HEX Editor on Pokemon Red/Blue

Posted by: pikalax
Date: 2010-05-18 14:43:19
NOTE: Some of this content may not work for Pokemon Yellow!

D005 - Change this value to force an encounter.  The value you enter corresponds one-to-one to that of a Pokemon or Trainer.  10% of values will crash the game.

CFDA-CFE9 - Change these values to affect the name of the opponent's Pokemon.  After the last character, fill the rest of the values with 50.  Up to 10 characters, though a slight overhang will still keep the game sane.

I'll post more later on.

Re: VisualBoy ADVANCE: Using the HEX Editor on Pokemon Red/Blue

Posted by: Missingnoguy55
Date: 2010-05-18 16:49:22
There's already a RAM map for R/B here.