GenIV:000's Walking Pokémon sprite
Posted by: Torchickens
Date: 2010-09-22 12:17:23
After trial and error I realized that 306 (hex:132) is the room I.D for the Hall of Fame room, so I started a new game and warped immediately to the Hall of Fame room only to have the game freeze. However, using a 'have 6 Pokémon via L+R' code would make it so that six (—-)s entered into the Hall of Fame and interestingly their Walking Pokémon sprites were not of Bulbasaur's but strangely that of a 'glitched sprite' resembling a twin facing left with the wrong palette.
Perhaps if we can work out how a Pokémon ID is decrypted (because apparently Pokémon data, including its species I.D. is 'shuffled/encrypted' via an algortihm) we can force other unstable Pokémon which would usually crash the game in the party via L+R and figure out its sprite and walking Pokémon sprite in the Hall of Fame room (providing these don't crash the game too)?