Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
Posted by: Harvey27
Date: 2017-08-13 22:12:46
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IIRC you can set events in SRAM to take effect when you next boot up, but I don't know the offsets or values in the J version.
Hello everyone, I hope you are well. Well, I make this post because I need help about emulating the event of Egg Ticket on my departure (which will attach in this post) Pokemon Crystal (JP), so I have understood, you need to make a change in starting to get it, But I have not the slightest idea how to do it, so I came to ask for help from someone who can do me this favor, I would greatly appreciate it, I have been looking for this event for a long time. Sorry for the inconvenience and I thank you from the heart who can help me and read this post.
Normally, there is a flag in the save file that controls whether the event is active or not. I don't think the JP version of Crystal has been disassembled, so you'd need to figure which offset the flags are stored at.
For the next part, I'd assume flags are laid out in the same way in the JP and US versions, so the flag would be at the same distance (from the base offset figured earlier). Then you just set the bit, and modify the checksums to avoid a "yer file is darn corrupted, sonny !".
Another solution is to simply edit the flag in the game's WRAM while it's running (which should be as simple as a GameShark code).
Again, this should be figured out fairly simply, I think memory in the JP and US versions is laid out quite similarly.
If it marked it as corrupted, you forgot to re-sum the save.
Normally, there is a flag in the save file that controls whether the event is active or not. I don't think the JP version of Crystal has been disassembled, so you'd need to figure which offset the flags are stored at.
For the next part, I'd assume flags are laid out in the same way in the JP and US versions, so the flag would be at the same distance (from the base offset figured earlier). Then you just set the bit, and modify the checksums to avoid a "yer file is darn corrupted, sonny !".
Another solution is to simply edit the flag in the game's WRAM while it's running (which should be as simple as a GameShark code).
Again, this should be figured out fairly simply, I think memory in the JP and US versions is laid out quite similarly.
The truth is that I already tried to modify the save file of Pokemon Crystal (JP) with respect to the post made in this place, first doing a backup of the save file, but it corrupted the game, later I went with several people who knew about this, Asking if they help me, because one of them does not like it so much, let this search pause, but the truth, I would like to have it, but I do not know how to do it, I have not found any gameshark code of the Egg Ticket and therefore the only thing I have as a reference Is the post, but I really have no idea how to do it, so I thought of doing this post to get a help, if you wish, you can keep the save file, but in truth, I do not want to damage the game again Since I have it quite advanced, apologize for how long this response is.
From (ECCH) Bulbapedia:
(It assumes that the Pokémon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versions Odd Egg event; I dont know for sure that this assumption is correct.)
In the Japanese version of Pokémon Crystal, there is a 50% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).
In the international versions of Pokémon Crystal, there is a 14% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular Pokémon species hatching from the Egg and the chance of any given species being Shiny are not uniform.
From (ECCH) Bulbapedia:
(It assumes that the Pokémon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versions Odd Egg event; I dont know for sure that this assumption is correct.)In the Japanese version of Pokémon Crystal, there is a 50% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).
In the international versions of Pokémon Crystal, there is a 14% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular Pokémon species hatching from the Egg and the chance of any given species being Shiny are not uniform.
Fuck it. At least we can say we tried.From (ECCH) Bulbapedia:
(It assumes that the Pokémon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versions Odd Egg event; I dont know for sure that this assumption is correct.)In the Japanese version of Pokémon Crystal, there is a 50% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).
In the international versions of Pokémon Crystal, there is a 14% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular Pokémon species hatching from the Egg and the chance of any given species being Shiny are not uniform.
Bulbapedia originally said that the Odd Egg had a 50% chance of being shiny in all versions, then that it was 50% for the Japanese event but 12.5% in the English version, then reverted back to 50% for all versions until someone finally came up with the correct 14% figure from the localizations. I have no reason to believe that the 50% figure is anything more than someones guess thats been propagated as fact.
From (ECCH) Bulbapedia:
(It assumes that the Pokémon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versions Odd Egg event; I dont know for sure that this assumption is correct.)In the Japanese version of Pokémon Crystal, there is a 50% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).
In the international versions of Pokémon Crystal, there is a 14% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular Pokémon species hatching from the Egg and the chance of any given species being Shiny are not uniform.
Bulbapedia originally said that the Odd Egg had a 50% chance of being shiny in all versions, then that it was 50% for the Japanese event but 12.5% in the English version, then reverted back to 50% for all versions until someone finally came up with the correct 14% figure from the localizations. I have no reason to believe that the 50% figure is anything more than someones guess thats been propagated as fact.