Re: Digression about VC inaccuracy
Posted by: Sherkel
Date: 2019-03-09 19:41:07
I think it should be indicated when it's being used, but posters generally haven't had a problem with that. Discouraging it would be fairly futile, because as some have pointed out, those are still official versions of the games.
I feel that the use of VC should be strongly discouraged whenever it is seen, to prevent frivolous "glitches" and questions.
Seeing the use of VC makes it difficult to determine whether or not the issue lies with an actual problem with the ACE code/glitch itself, or VC's terrible emulation accuracy.
No offense intended, but is this anything that a combination of HackingToolkit9DS and Super Ultimate Injector can't do?
I can inject a ROM into RetroArch's Gambatte core, and it becomes a standalone game, like VC. It looks a lot like an actual VC game. If they extract the ROM from a copy of the actual VC title, I can just do this for them, they can install it, and can pull their save too.
Hell, I can even add more features, like rapid-fire, screenshots, fast forward, custon controls, rewind (N3DS/N2DS only), all kinds of good shit.
there's no real loss to it, and it makes the game accurate.
i'll probably extend these services to those using stock VC, since i'd require an extracted ROM from a VC title.
It's nice to see you offer help regardless, and I'm sure if anyone has trouble working with those to get their ROM and save onto something like BGB and then back to their 3DS, they'd want to have someone to ask about it.
As a final note,
I'm curious to know if there are any VC emulation accuracy problems that can be actually observed in regular gameplay (not talking about glitches, ACE or such) compared to real hardware or more accurate third party emulators for Crystal?
As far as I know, it's next to none, if any. Emulators are written to do their job. I don't want VC to be frowned upon just for its own sake.
Issues only come up when changing how the code functions from a base level, which is limited to glitching. (Timing too, but that's not relevant here). Gonna go make that post now.