The DS's equivalent of 'Crooked Cartridge'
Posted by: Torchickens
Date: 2009-08-17 15:46:48
1) Load the game up
2) Close the DS lid and put the game into sleep mode
3) Quickly take the game out and back in again, if you do not do this quick enough the DS will turn itself off
So I go and walk to the left and the game instantly locks up however the fact the game did not lock up instantly gives me the theory that sleep mode simply resumes ongoing processes in the game by storing them in a temporary area it is notable that for the fraction of a second that the cartridge was out the music stopped but when i put the game back in the music continued again along with all the other npcs with their ordinary movement. Since the game locked up when I moved left it must have tried to read some sort of coordinates byte and since it could not longer read any near information it must have locked up.
After finding this on pokemon platinum I attempt Super Mario 64 DS and the trick worked with that game too! While attempting to enter the castle as soon as Mario touched the door the game froze as if the game couldn't read the location byte. Finally I attempt the game's ingame debug mode (L+R+left+A let go B+down let go select+start.) and that worked suggesting that the game is still going on, it just can't read new bytes and the system's debug menu must be loaded as soon as the game starts.