Re: The "Real" Metal Sonic
Posted by: PichuUmbreon
Date: 2008-04-24 20:38:18
I've always said that the term "glitch" strictly refers to programming errors in the actual game, and that fucking with the ROM, RAM or a savestate doesn't count because that isn't an error in the game (any program will react badly to corrupted data or code).
Well then, why did you work so hard on the Glitchdex, Itemdex, Attackdex, etc?
Because those are actually accessable though ways without gameshark and are in the ROM's coding. Some need Gameshark but they are still there.
I don't really agree with that logic. So, you say that inaccessible variables that are alongside inaccessible unusual variables can be allowed to be called glitches. But I don't see a real reason to do so, if you're not allowing the calling of results from changing a byte in RAM, that cannot be changed using a programming glitch, to unusual variables a glitch.
Kyouki, you can access near all glitch pokemon with the ditto trick and you can see the others via Old Man glitch trainers and glitch HOF. It's in the game code.
Yes, but not when it comes to glitch items. Then again, you could use glitch Pokemon to edit the items in your bag. But it doesn't seem to be well-known, and doesn't seem to exactly work well.
Uhh… yeah, they do edit your bag.
I know, I know, but I meant it doesn't exactly work well because not a lot of glitch Pokemon actually edit the type of items in your bag. And you have to have a certain item in a specific place before encountering a glitch Pokemon, to edit it into what you want.
Also, are people going to enjoy such a strict definition? Is the purpose of Glitch City Laboratories to impress other people who contribute to similar sites like this? And if Gameshark code glitches, that can't be really accessible by a programming glitch working with an unhacked RAM, are not to be added to GCL, then the interest in glitching would be somewhat bleak, no? Besides, a lot of games today have protection against bad variables and bad RAM. So, you can say that it's a programming error that the game is allowed to interact with the bad variables one put in.