Re: Flame War
Posted by: Chaos
Date: 2010-06-03 18:36:43
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YO MAMMA SO FAT SHE HAVE HER OWN GRAVITY
:HelicopterScenery
thread 'HelicopterS'
:HS_1
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 00
$TIME_MINS == 45
jf @HS_11
jump @HS_2
:HS_11
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 07
$TIME_MINS == 30
jf @HS_12
jump @HS_2
:HS_12
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 08
$TIME_MINS == 30
jf @HS_13
jump @HS_2
:HS_13
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 09
$TIME_MINS == 30
jf @HS_14
jump @HS_2
:HS_14
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 10
$TIME_MINS == 30
jf @HS_15
jump @HS_2
:HS_15
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 11
$TIME_MINS == 30
jf @HS_16
jump @HS_2
:HS_16
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 12
$TIME_MINS == 30
jf @HS_17
jump @HS_2
:HS_17
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 13
$TIME_MINS == 30
jf @HS_18
jump @HS_2
:HS_18
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 14
$TIME_MINS == 30
jf @HS_1
:HS_2
wait 0
0209: 5@ = random_int_in_ranges 0 4
if
5@ == 0
jf @HS_21
04AF: 6@ = 563
:HS_21
wait 0
if
5@ == 1
jf @HS_22
04AF: 6@ = 487
:HS_22
wait 0
if
5@ == 2
jf @HS_23
04AF: 6@ = 548
:HS_23
wait 0
if
5@ == 3
jf @HS_2
04AF: 6@ = 417
:HS_24
wait 0
Model.Load(6@)
if
Model.Available(6@)
jf @HS_24
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 -100.0 25.0
0@ = Car.Create(6@, 2@, 3@, 4@) // 1400.0, -2550.0, 35.0)
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
09C4: set_car 0@ gas_tank_explosion_enabled 0
0560: create_random_actor_in_car 0@ handle_as 1@
0825: set_helicopter 0@ instant_rotor_start
Car.Angle(0@) = 270.0
:HS_35
wait 0
Car.SetSpeedInstantly(0@, 25.0)
if
8202: not actor $PLAYER_ACTOR near_car 0@ radius 200.0 200.0 flag 0
jf @HS_35
Car.Destroy(0@)
Model.Destroy(6@)
jump @HelicopterScenery