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Forum Games

Flame War - Page 27

Re: Flame War

Posted by: Chaos
Date: 2010-06-03 18:36:43
YOUR MAMA IS SO FAT SHE WAS MISTAKEN AS A BEACHED WHALE

Re: Flame War

Posted by: Wa
Date: 2010-06-03 18:38:55
YO MAMA'S SO FAT WHEN SHE STEPS ON THE SCALE, IT SAYS "ONLY ONE PERSON PLEASE"

Re: Flame War

Posted by: Chaos
Date: 2010-06-03 18:39:48
YOUR MAMA IS SO UGLY THAT SHE GOT ARRESTED FOR MOONING JUST BY LOOKING OUT HER BATHROOM DOOR

Re: Flame War

Posted by: Missingnoguy55
Date: 2010-06-03 18:50:02
YO MAMA'S SO UGLY THERE'S A SIGN THAT SAYS "f**k OFF" INSTEAD OF SHOWING HER REFLECTION

Re: Flame War

Posted by: Chaos
Date: 2010-06-03 18:51:20
YOUR MAMA IS SO DUMB THAT SHE SITS ON THE TV AND WATCHES THE COUCH

Re: Flame War

Posted by: Zowayix
Date: 2010-06-03 19:09:40
YOUR MUM'S SO FAT THAT SHE HAS A SEVERE RISK OF DEVELOPING DIABETES/HEART DISEASE/ETC

HOPE SHE GETS BETTER SOON

Re: Flame War

Posted by: Destinatus
Date: 2010-06-03 19:12:37
Yo' Mama's so ugly whenever she looks in the mirror, her reflection's shaking its head.

Re: Flame War

Posted by: Chaos
Date: 2010-06-03 19:15:22
YOUR MAMA IS SO DUMB THAT SHE HAD YOU


(Meh, out of good ideas…)

Re: Flame War

Posted by: Guy
Date: 2010-06-03 20:48:08
YOUR MOMMA'S SO FAT THAT PEOPLE TALK ABOUT HER IN THE LOCATIVE CASE

Re: Flame War

Posted by: Ketsuban
Date: 2010-06-03 20:51:38
YO MAMMA SO FAT SHE HAVE HER OWN GRAVITY

Re: Flame War

Posted by: Missingnoguy55
Date: 2010-06-03 22:11:45
YO MAMA IS SO TALL SHE MAKES MAGIC JOHNSON LOOK SHORT

Re: Flame War

Posted by: Chaos
Date: 2010-06-03 23:24:41
YOUR MAMA IS SO SHORT SHE MAKES YODA LOOK TALL

Re: Flame War

Posted by: The Original Phoenix
Date: 2010-06-04 02:20:11

YO MAMMA SO FAT SHE HAVE HER OWN GRAVITY


YOUR MAMA'S SO STUPID THAT SHE DOESN'T KNOW THAT ALL MATTER EXERTS GRAVITATIONAL FORCE

Re: Flame War

Posted by: Destinatus
Date: 2010-06-04 09:44:48
Yo' Mama is so ugly, when she was born, the doctor looked at her ass, then her face, and said "Twins!"

Re: Flame War

Posted by: Missingnoguy55
Date: 2010-06-04 19:58:03
GUYS I THINK WE SHOULD STOP THIS

IT'S OLD NOW

NOW IT'S TIME TO START A GUESSING COMPETITION ALL YOU GAY BITCHES

WHAT GAME DOES THIS CODE CORRESPOND TO?

:HelicopterScenery
thread 'HelicopterS'

:HS_1
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 00
$TIME_MINS == 45
jf @HS_11
jump @HS_2

:HS_11
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 07
$TIME_MINS == 30
jf @HS_12
jump @HS_2

:HS_12
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 08
$TIME_MINS == 30
jf @HS_13
jump @HS_2

:HS_13
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 09
$TIME_MINS == 30
jf @HS_14
jump @HS_2

:HS_14
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 10
$TIME_MINS == 30
jf @HS_15
jump @HS_2

:HS_15
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 11
$TIME_MINS == 30
jf @HS_16
jump @HS_2

:HS_16
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 12
$TIME_MINS == 30
jf @HS_17
jump @HS_2

:HS_17
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 13
$TIME_MINS == 30
jf @HS_18
jump @HS_2

:HS_18
wait 0
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
if and
$TIME_HOURS == 14
$TIME_MINS == 30
jf @HS_1

:HS_2
wait 0
0209: 5@ = random_int_in_ranges 0 4
if
5@ == 0
jf @HS_21
04AF: 6@ = 563

:HS_21
wait 0
if
5@ == 1
jf @HS_22
04AF: 6@ = 487

:HS_22
wait 0
if
5@ == 2
jf @HS_23
04AF: 6@ = 548

:HS_23
wait 0
if
5@ == 3
jf @HS_2
04AF: 6@ = 417

:HS_24
wait 0
Model.Load(6@)
if
Model.Available(6@)
jf @HS_24
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 -100.0 25.0
0@ = Car.Create(6@, 2@, 3@, 4@) // 1400.0, -2550.0, 35.0)
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
09C4: set_car 0@ gas_tank_explosion_enabled 0
0560: create_random_actor_in_car 0@ handle_as 1@
0825: set_helicopter 0@ instant_rotor_start
Car.Angle(0@) = 270.0

:HS_35
wait 0
Car.SetSpeedInstantly(0@, 25.0)
if
8202: not actor $PLAYER_ACTOR near_car 0@ radius 200.0 200.0 flag 0
jf @HS_35
Car.Destroy(0@)
Model.Destroy(6@)
jump @HelicopterScenery