On the definition of "glitch"
Posted by: bbbbbbbbba
Date: 2019-09-29 19:52:23
How should we define, or at least try to define the word "glitch" on this site? Should it be…
[li]An all-encompassing term for everything other than intended gameplay ("Walking through walls with a cheat code is a glitch")?[/li]
[li]Any unintended phenomenon that can be observed without external modification ("A Pong game written with ACE is a glitch")?[/li]
[li]Any unintended phenomenon that might be perceived as unintuitive by the player ("A softlock caused by JACKing into the waters of Seafoam Island is a glitch")?[/li]
[li]Determined completely on a case-by-case basis ("Every time Evie creates a new page titled 'XXX glitch', bbbbbbbbba should open a discussion on the talk page")?[/li]
[li]Synonymous with "bug", which is itself not very well-defined ("Turning off the game while it is saving is not a bug")?[/li]
[li]Only unintended phenomenon under an intended game state ("A non-natural glitch is not a real glitch")?[/li]
[li]
I know I am missing some options.
Now, the advantages of a more extensive definition is probably obvious: We become more inclusive, and we can retain more information. However, a more specific definition would help with categorization, and would increase the average quality of our pages. Furthermore, a less extensive definition doesn't mean we have to exclude everything not defined as "glitches": Glitch-related things can have pages too, and focusing on how they are related to glitches would help a lot with the organization.
So… what do you think?