Using a memory viewer to "Find secret Pokemon"
Posted by: Newo
Date: 2007-04-12 07:18:13
Open Gold or Silver (you may get away with Crystal), Open the Pokedex, look at it's stats or find a wild one. Open the VBA Memory viewer and go to line 9000. Save the dump at 9000 at about size 310.
Get Red/Blue/Yellow to a suitable place to find the Pokemon and then as the wild pokemon begins to appear (for better effect) open the Memory viewer and apply your dump to 9000. The opponent will become a G/S pokemon.
[img]http://uk.geocities.com/owen.furnell@btinternet.com/pokeblue.png[/img]
Then to make it more realistic you need to change the following
CFDA - CFE3 (Name)
CFE7 + CFE8 (Current HP)
CFF3 (Level)
CFF4 + CFF5 (Max HP)
CFF6 + CFF7 (Attack)
CFF8 + CFF8 (Defence)
CFF9 + CFFA (Speed)
CFFB + CFFC (Special)
CFE5 (Backup if caught, also provides colour if in SGB mode)
If you were willing to spend a LONG TIME you could even completely design a Pokemon this way but the VRAM would take a long time.
Anyway, have fun.
Oh yeah…. Little thing extra that Abwayax may like.