Re: Using a memory viewer to "Find secret Pokemon"
Posted by: Guy
Date: 2007-11-01 19:38:35
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For no reason, here is some things I have put in using this trick.
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[youtube=CTBvQJ2yw5Q]
A transfer from 4th to 3rd.
Yeah, but exactly what PkMn and data did he transfer to cause all that weird stuff? :???:
4th Gen to 3rd Gen is done in exactly the same way you put Mewthree onto Ruby. It is much easier to insert images second gen onwards.
Yeah, but exactly what PkMn and data did he transfer to cause all that weird stuff? :???:
4th Gen to 3rd Gen is done in exactly the same way you put Mewthree onto Ruby. It is much easier to insert images second gen onwards.
Oh, so just everything? Huh, weird.Yeah, but exactly what PkMn and data did he transfer to cause all that weird stuff? :???:
4th Gen to 3rd Gen is done in exactly the same way you put Mewthree onto Ruby. It is much easier to insert images second gen onwards.
That is a full hack, that is several images inserted into the game.
You just draw it, then insert it into the game, the hacking tool does all of it.
Well, I might as well…..
Open Gold or Silver (you may get away with Crystal), Open the Pokedex, look at it's stats or find a wild one. Open the VBA Memory viewer and go to line 9000. Save the dump at 9000 at about size 310.
Get Red/Blue/Yellow to a suitable place to find the Pokemon and then as the wild pokemon begins to appear (for better effect) open the Memory viewer and apply your dump to 9000. The opponent will become a G/S pokemon.
[img]http://uk.geocities.com/owen.furnell@btinternet.com/pokeblue.png[/img]
(That line 9000 is the START of the pokemon sprite, not the entire sprite on screen.)