Revision differences in Pokémon games
Posted by: iwasaperson
Date: 2014-04-20 12:16:46
Edit by Torchickens: I changed the title of your thread. I hope you don't mind.
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There may be a difference on the cartridge somewhere, but then there might not be. I've heard that Game Boy Tetris' "1.0 version" (which featured a different A-Type tune) has a "23" stamped on the cartridge.
I'll move it to Pokémon discussion.
There is a misconception that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven't noticed any differences with other select button glitches. The Lavender Town music ever being different is false.
I haven't heard about the sign differences before, that sounds interesting if it's true.
Edit: Perhaps you were looking at this? That refers to a fake video where 'POKE' was replaced with its katakana, '' and 'SHOP' was replaced with '' (Mart); those can't be seen in either v1.0 or v1.1.
Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu's v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.
There may be a difference on the cartridge somewhere, but then there might not be. I've heard that Game Boy Tetris' "1.0 version" (which featured a different A-Type tune) has a "23" stamped on the cartridge.
I'll move it to Pokémon discussion.
There is a misconception that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven't noticed any differences with other select button glitches. The Lavender Town music ever being different is false.
I haven't heard about the sign differences before, that sounds interesting if it's true.
Edit: Perhaps you were looking at this? That refers to a fake video where 'POKE' was replaced with its katakana, '' and 'SHOP' was replaced with '' (Mart); those can't be seen in either v1.0 or v1.1.
Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu's v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.
I played around with the 1.1 ROM and the 1.0 ROM, and dokokashira seems to have less of an impact on 1.1, even though it works. Examples being a lack of graphical and audio glitches. Door warping still works though.
EDIT: This could just be a coincidence though, as I only tested it once.
EDIT: I've never noticed that in the video, although the GameBoy wouldn't be able to produce those sounds AFAIK, so it seems obvious that it's fake.
There may be a difference on the cartridge somewhere, but then there might not be. I've heard that Game Boy Tetris' "1.0 version" (which featured a different A-Type tune) has a "23" stamped on the cartridge.
I'll move it to Pokémon discussion.
There is a misconception that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven't noticed any differences with other select button glitches. The Lavender Town music ever being different is false.
I haven't heard about the sign differences before, that sounds interesting if it's true.
Edit: Perhaps you were looking at this? That refers to a fake video where 'POKE' was replaced with its katakana, '' and 'SHOP' was replaced with '' (Mart); those can't be seen in either v1.0 or v1.1.
Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu's v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.
I played around with the 1.1 ROM and the 1.0 ROM, and dokokashira seems to have less of an impact on 1.1, even though it works. Examples being a lack of graphical and audio glitches. Door warping still works though.
EDIT: This could just be a coincidence though, as I only tested it once.
EDIT: I've never noticed that in the video, although the GameBoy wouldn't be able to produce those sounds AFAIK, so it seems obvious that it's fake.
Whenever people reference that video, I like to refer to this video. It's someone's attempt at recreating that other video in-game, including binary data (which I tried to load but couldn't, but could definitely partially load).
Following the Dokokashira door glitch, there are very poorly documented renditions of it, like items to attacks, or pokemon to attacks (haven't tested).
That's really interesting. Nice find! :)
I was curious as to whether this differs between Japanese Yellow v1.0, "Rev A", "Rev B" and "Rev 3". I tried it out on all four of those versions and all of them didn't play the cry.
Thanks! :) I suppose each subsequent revision fixed bugs or tweaked minor things but I haven't looked it up yet.
0000014C: 02 03
; version $02>version $03