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Pokémon Discussion

RBY to be released on the 3DS Virtual Console - Page 2

Re: RBY to be released on the 3DS Virtual Console

Posted by: Missing? NO!
Date: 2015-11-15 00:40:31

Also do you guys think they'll patch any glitches at all?

I really hope not. I've never had the chance to play Red, Blue, and Yellow except on an emulator - this will be my first opportunity to perform glitches that I learned about here on a console.

When I was born, Red and Blue were already one year old. Dang.

Re: RBY to be released on the 3DS Virtual Console

Posted by: camper
Date: 2015-11-15 02:07:31
Gen 1 is simply no fun without the glitches imo.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Krys3000
Date: 2015-11-16 14:40:33
I think that's because you know them, and have played to more complex Pokémon games.

I was 10 when Pokémon R/B was released. I was already playing Game Boy for a while, and we had no clue of any glitch yet. Still, it was one of my favorite GB game, it was awesome. The entire school was playing Pokémon during breaks. It was the game of the year and it was INCREDIBLY fun.

But of course now, we have better technology, better games, even in the Pokémon franchise. Nowadays, playing R/B/Y without glitches is probably a little… tasteless.

Re: RBY to be released on the 3DS Virtual Console

Posted by: camper
Date: 2015-11-16 23:37:52
It's a great GB game no doubt. It was incredible how they could make such an advanced game back then. But if you compare it to recent games, you'll find the limited bag and PC space extremely annoying.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Blaziken257
Date: 2015-11-18 02:03:31


6. Potentially discover more hidden features in the VC emulator (maybe there are more special effects/commands than just the blur?).

Blur? I thought Nintendo just applied small changes to reduce flashing :P

Something to note of: Opcode FC in the VC emulator does something, while on real hardware it's an invalid opcode. This may be related to reducing blur, or it could be for something else. You can look at the changes Nintendo applied to some gb ROMs here.
[size=4pt]Kinda funny how your personal text is "Unknown opcode fc at 801a".[/size]


The way that Nintendo handles flashing varies from game to game. While I don't know everything about this, I'll try to explain this to the best of my knowledge. Each Virtual Console ROM is patched on the fly, and each type of patch does different things, such as changing bytes, or applying a blur effect. Some games, such as Donkey Kong Land 2, simply change a few bytes in ROM to slow down the blur (or fix a glitch, in the case of Wario Land), and these types of patched ROMs are capable of running on an emulator or (presumably) on real hardware. (I can verify this, because I've run these patched ROMs on BGB before.) These byte changes are typically ASM changes, but this may not always be the case.

Other games patch things differently, where the emulator uses a blur effect whenever a certain region of code is executed. One example of this is Wario Land 3, which apparently seems to blur in certain situations, and this presumably cannot be replicated on real hardware. (I need to take a closer look at this, though, but I think that's what happens.)

In my list of 3DS VC changes that you linked to, I recently uploaded dumped .patch files (which I used braindump to get). These are text files, and some of them have helpful comments to indicate what the patches are supposed to do.

Worth noting is that back when I used the spider (browser) exploit (before it was fixed in March or so) to dump the ROM in memory, the normally invalid FC opcodes appear in the same offsets as the blur effects in the .patch files. So, I believe that the FC opcodes are related to blurring (or making the "Print" option do nothing in Super Mario Bros. Deluxe). Also, the FC opcodes do NOT show up when dumping a ROM with braindump – only when using the spider exploit. So, the FC opcodes are probably loaded into RAM on the fly, when patching is applied.

I hope I'm not confusing here… I realize that I wrote a lot. One thing I wonder is if the Thunderbolt animation will be toned down. I realize that already happened when the games were localized to English, but it's still somewhat fast.

I also wonder if there will be any text changes. FireRed and LeafGreen removed the reference to Space Shuttle Columbia due to the tragedy in 2003, and also removed some references to gambling (the Gambler trainer class was changed to Gamer). Will those changes show up in the VC versions of R/B/Y? I guess we'll have to wait and see. And speaking of gambling, I wonder if the Game Corner will remain in the VC versions, considering that it was phased out in Gen IV and gone for good starting in Gen V.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Zowayix
Date: 2015-11-18 05:36:13
I'm thinking they'll probably make minor changes like the gambling references (should be interesting to see what happens to the Game Corner, maybe they'll just give it an M rating? Maybe even an R18+ rating these days?), and they'll base the VC versions from the international European versions. That way they fix some of the glitches that only appear in American/Japanese RB, and it probably makes communicating with different languages easier.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Krys3000
Date: 2015-11-18 05:42:25
The gambling thing has not been modified in at least french games BTW. The trainer class is still called "Croupier", which means Gambler. I wonder why this was not a worldwide thing.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Háčky
Date: 2015-11-18 12:21:13
Since the games were originally rated E by the ESRB, I think theyre in the clear to re-release them under that rating in North America without concessions to modern moral panickers.

In Europe, PEGI didnt exist at the time of the original release. The UK Pokémon site lists a PEGI 12 rating, higher than any other game in the series, which suggests that they have retained the Game Corner.

The Nintendo Direct said Weve done what we can to preserve the games exactly as they were, except that pesky Game Boy Game Link cable. If they fix anything other than link cable exploits, thats false advertising and we should complain :P Honestly, though, Id love to see them try to patch everything, but I doubt theyll bother, because it isnt worth the cost.

(If Im wrong, and someone is scouring this forum looking for things to patch: Add the letters äöü to the English versions font so that traded German Pokémon names are correctly displayed. ;))

Re: RBY to be released on the 3DS Virtual Console

Posted by: camper
Date: 2015-11-19 03:01:47
They might try to "fix" Missingno. because "OH IT'S TOO DANGEROUS".

Re: RBY to be released on the 3DS Virtual Console

Posted by: hpoké_coloradohugge
Date: 2015-11-22 13:44:05
you guys think they are going to add some restriction for tradeing between Japanese and internation versions for the virtual console release?

Re: RBY to be released on the 3DS Virtual Console

Posted by: SatoMew
Date: 2015-11-24 12:31:08

Since the games were originally rated E by the ESRB, I think theyre in the clear to re-release them under that rating in North America without concessions to modern moral panickers.

In Europe, PEGI didnt exist at the time of the original release. The UK Pokémon site lists a PEGI 12 rating, higher than any other game in the series, which suggests that they have retained the Game Corner.


TPCi used to lie about the PEGI rating prior to this, claiming it was 3 like the other games. But if 12 means keeping the Game Corner intact, then that's a good thing. I wonder if they could keep the 3 rating by adding slot machine text that says "Kids aren't allowed to play!" or something along those lines, which would fit with the Rocket Game Corner's slogan "The playground for grown-ups!" And this assuming that they didn't change anything, of course.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Zowayix
Date: 2015-11-24 15:40:29


Since the games were originally rated E by the ESRB, I think theyre in the clear to re-release them under that rating in North America without concessions to modern moral panickers.

In Europe, PEGI didnt exist at the time of the original release. The UK Pokémon site lists a PEGI 12 rating, higher than any other game in the series, which suggests that they have retained the Game Corner.


TPCi used to lie about the PEGI rating prior to this, claiming it was 3 like the other games. But if 12 means keeping the Game Corner intact, then that's a good thing. I wonder if they could keep the 3 rating by adding slot machine text that says "Kids aren't allowed to play!" or something along those lines, which would fit with the Rocket Game Corner's slogan "The playground for grown-ups!" And this assuming that they didn't change anything, of course.

Can games really do that and take the porn website approach though? "Oh, the game's for 3 and above, but we trust them to be honest and not play the Game Corner part if they're not old enough".

IIRC the birthday thing on the 3DS doesn't store the year, but maybe it could integrate with parental controls.. or maybe not because it's a Virtual Console game.

Re: RBY to be released on the 3DS Virtual Console

Posted by: SatoMew
Date: 2015-11-24 17:22:07

Can games really do that and take the porn website approach though? "Oh, the game's for 3 and above, but we trust them to be honest and not play the Game Corner part if they're not old enough".


Isn't that basically what they did before censoring the Game Corners? Ruby/Sapphire, FireRed/LeafGreen, Emerald, and Diamond/Pearl are all rated 3 by PEGI and they were able to keep the Game Corners without edits. Under the new PEGI guidelines, this isn't possible anymore, hence Red/Blue and Yellow being rated 12 now. My suggestion was to remove the slot machine minigame altogether and just leave a notice to the player (Red is 11 according to the manual, after all).

For those interested, you can read more about PEGI's ratings on their site.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Krys3000
Date: 2015-11-24 17:25:36
I am not sure how other European countries used to classify games before PEGI, but here in France, we previously had the SELL classification (Syndicate of leisure software publishers).

SELL classified Pokémon R/B/Y as "All public" which is an equivalent of modern PEGI 3. It didn't cause any problem back then. But as I mentioned before, as gambling references were not removed in "recent" french games like FR/LG, France might have softer laws on this.

Re: RBY to be released on the 3DS Virtual Console

Posted by: SatoMew
Date: 2015-11-24 18:35:37

I am not sure how other European countries used to classify games before PEGI, but here in France, we previously had the SELL classification (Syndicate of leisure software publishers).

SELL classified Pokémon R/B/Y as "All public" which is an equivalent of modern PEGI 3. It didn't cause any problem back then. But as I mentioned before, as gambling references were not removed in "recent" french games like FR/LG, France might have softer laws on this.


Here in Portugal, PEGI is used but it's not enforced by law. We still have our own classification system, IGAC ("General Inspection of Cultural Activities" in English), which was created by the Ministry of Culture. The core Pokémon games have been rated M/4 (which used to be M/3, IIRC).

Our PEGI ratings are also a bit different. 3 is 4 here while 7 is 6 so that it matches the current film ratings.