Re: RBY to be released on the 3DS Virtual Console
Posted by: Spoink
Date: 2015-12-13 16:17:12
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And after seeing the commercials, it's also depressing to see the games in black and white (except for international Yellow). I've long been used to playing them on Stadium's Game Boy Tower, which has Super Game Boy emulation, which makes the games colorful. Or at the very least, I would play them on a GBC, which is still a bit better than a monochrome Game Boy. Sigh…
Apparently the Pokémon games came out in Japan, and with that, einstein95 from The Cutting Room Floor bought Green and then dumped the ROM. And it came with patches for all 19 Pokémon games (taking all languages into account).
Here's a link:
http://jul.rustedlogic.net/thread.php?pid=443400#443400
I haven't had time to look into the changes, but according to the comments in the patch files, several of them appear to be related to move changes (possibly animations?). And others seem to be related to network things… I don't know what everything does.
Also, I have no idea which patch file corresponds to which version, though I'm assuming the seventh letter (D, E, F, I, J, or S) of the filename indicates the language.
Finally, when you see mode = 1 in the patch file, those are changes to the ROM itself, and those changes are viewable in an emulator like BGB, or even real hardware if you have a flashcart like Everdrive GB (I know this based on other VC games that I have dumped, such as Donkey Kong Land 2). mode = 2 might involve changes to the ROM itself as well, but I'm not sure. mode = 3 appears to be related to changes to the emulator, such as blurring or whatever. I'm not sure what the other mode values do.
Hopefully, someone with more free time than me can figure the rest of this stuff out…
Hmmm, I guess it's a time zone thing. I live in the United States (my time zone is UTC-8), and I have to wait until tomorrow to get the game. Too bad…
Also, it appears that MissingNo. is still in the game, according to this:
http://www.nintendolife.com/news/2016/02/missingno_is_still_in_the_virtual_console_releases_of_pokemon
Looks like Nintendo didn't pull a Wario Land this time around! I wonder if the Mew glitch still exists as well…
Also, I have no idea which patch file corresponds to which version, though I'm assuming the seventh letter (D, E, F, I, J, or S) of the filename indicates the language.
Finally, when you see mode = 1 in the patch file, those are changes to the ROM itself, and those changes are viewable in an emulator like BGB, or even real hardware if you have a flashcart like Everdrive GB (I know this based on other VC games that I have dumped, such as Donkey Kong Land 2). mode = 2 might involve changes to the ROM itself as well, but I'm not sure. mode = 3 appears to be related to changes to the emulator, such as blurring or whatever. I'm not sure what the other mode values do.
Hopefully, someone with more free time than me can figure the rest of this stuff out…
Yes, the names of the patches refer to the filename of the rom, which in turn reflects the product code:
Dmgapai0.i59.patch is Italian Red, the gray bars on the sides of the label of the original game say "DMG-APAI-ITA"; the final 0 is probably version (as it's usually 0 or 1, and for reference my Silver says DMG-AAXI-ITA-1 which would mean it's 1.1)
I am still curious though if MissingNo. and 'M will be bankable though, considering it will have Gen I support.
Yes, the names of the patches refer to the filename of the rom, which in turn reflects the product code:
Dmgapai0.i59.patch is Italian Red, the gray bars on the sides of the label of the original game say "DMG-APAI-ITA"; the final 0 is probably version (as it's usually 0 or 1, and for reference my Silver says DMG-AAXI-ITA-1 which would mean it's 1.1)
I'm not sure that's the case because the only early core Pokémon games with known revisions are Japanese Red and Green (v1.0 & 1.1), Japanese Yellow (v1.0-1.3), Japanese Gold and Silver (v1.0 & 1.1), and English Crystal (v1.0 & v1.1).
I was actually wondering if it's possible to know which revisions of the Japanese games were used as source for the Virtual Console releases.
I am still curious though if MissingNo. and 'M will be bankable though, considering it will have Gen I support.
It's unlikely to support MissingNo. and the like because they will make sure to exclusively allow valid Pokémon IDs. Whether or not they will check for legitimacy of a Pokémon by looking at its moveset, stats, individual strengths AKA potential (IVs), base stats / base stat points [?] (EVs), etc. remains to be seen.
I currently don't own a 2DS or 3DS but what sort of legality checks are performed by Poké Transporter and/or Pokémon Bank?