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Pokémon Discussion

RBY to be released on the 3DS Virtual Console - Page 3

Re: RBY to be released on the 3DS Virtual Console

Posted by: Spoink
Date: 2015-12-13 16:17:12
If they don't patch anything, then I might get Blue, since it's the only one (besides green) that I'm missing from the 1st gen.

Re: RBY to be released on the 3DS Virtual Console

Posted by: SatoMew
Date: 2016-02-22 14:05:05
Official commercials for the Virtual Console releases:
[youtube]https://www.youtube.com/watch?v=V0sHeCUrDfo[/youtube]


[youtube]https://www.youtube.com/watch?v=Ty4XTIMaSlc[/youtube]
[youtube]https://www.youtube.com/watch?v=_iybdJCo78Y[/youtube]


I checked Nintendo's American and Australian channels but they don't have any commercials as of the time of writing.

Re: RBY to be released on the 3DS Virtual Console

Posted by: tachi
Date: 2016-02-22 14:11:21
so are we going to make a patch notes if said games have been patched?

and definitely getting this.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Blaziken257
Date: 2016-02-23 10:10:15
I'm considering getting at least one of the games (not sure which version I will get, though). If I get any, I will dump them via braindump, and add patch notes to my userpage on The Cutting Room Floor in a similar manner for other games that I have dumped.

Also, I'm not surprised that North America does not yet have a commercial for this, if we ever get one. That requires effort, which NOA is not known for at all, especially when it comes to eShop. (Quite frankly, it's a miracle that we're getting the Pokémon games at all here, since NOA usually slacks off with Virtual Console releases!)

And after seeing the commercials, it's also depressing to see the games in black and white (except for international Yellow). I've long been used to playing them on Stadium's Game Boy Tower, which has Super Game Boy emulation, which makes the games colorful. Or at the very least, I would play them on a GBC, which is still a bit better than a monochrome Game Boy. Sigh…

Re: RBY to be released on the 3DS Virtual Console

Posted by: SatoMew
Date: 2016-02-23 10:37:16

And after seeing the commercials, it's also depressing to see the games in black and white (except for international Yellow). I've long been used to playing them on Stadium's Game Boy Tower, which has Super Game Boy emulation, which makes the games colorful. Or at the very least, I would play them on a GBC, which is still a bit better than a monochrome Game Boy. Sigh…


It's a matter of preference, I guess. Both The Pokémon Company and Nintendo vary in this regard.

https://www.pokemon.co.jp/game/other/gb-rg/summary.html
https://www.pokemon.co.jp/game/other/gb-blue/summary.html
https://www.pokemon.co.jp/game/other/gb-pikachu/summary.html
https://www.pokemon.co.jp/ex/VCAMAP/

https://www.nintendo.co.jp/pokemon/history/
https://www.nintendo.co.jp/n02/dmg/apajapbj/
https://www.nintendo.co.jp/n02/dmg/apej/
https://www.nintendo.co.jp/n02/dmg/apsj/
https://www.nintendo.co.jp/titles/50010000038658
https://www.nintendo.co.jp/titles/50010000038657
https://www.nintendo.co.jp/titles/50010000038656
https://www.nintendo.co.jp/titles/50010000038655

Commercials from the 1990s:

[youtube]https://www.youtube.com/watch?v=mjCK2D88bCs[/youtube]


[youtube]https://www.youtube.com/watch?v=PDvJH4lI90k[/youtube]

Re: RBY to be released on the 3DS Virtual Console

Posted by: SCared_Fir3
Date: 2016-02-24 23:48:31
Just came here to say I'm hype for this and hopefully they don't patch anything.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Blaziken257
Date: 2016-02-26 09:55:46
Apparently the Pokémon games came out in Japan, and with that, einstein95 from The Cutting Room Floor bought Green and then dumped the ROM. And it came with patches for all 19 Pokémon games (taking all languages into account).

Here's a link:
http://jul.rustedlogic.net/thread.php?pid=443400#443400

I haven't had time to look into the changes, but according to the comments in the patch files, several of them appear to be related to move changes (possibly animations?). And others seem to be related to network things… I don't know what everything does.

Also, I have no idea which patch file corresponds to which version, though I'm assuming the seventh letter (D, E, F, I, J, or S) of the filename indicates the language.

Finally, when you see mode = 1 in the patch file, those are changes to the ROM itself, and those changes are viewable in an emulator like BGB, or even real hardware if you have a flashcart like Everdrive GB (I know this based on other VC games that I have dumped, such as Donkey Kong Land 2). mode = 2 might involve changes to the ROM itself as well, but I'm not sure. mode = 3 appears to be related to changes to the emulator, such as blurring or whatever. I'm not sure what the other mode values do.

Hopefully, someone with more free time than me can figure the rest of this stuff out…

Re: RBY to be released on the 3DS Virtual Console

Posted by: Stackout
Date: 2016-02-26 10:08:28

Apparently the Pokémon games came out in Japan, and with that, einstein95 from The Cutting Room Floor bought Green and then dumped the ROM. And it came with patches for all 19 Pokémon games (taking all languages into account).

Here's a link:
http://jul.rustedlogic.net/thread.php?pid=443400#443400

I haven't had time to look into the changes, but according to the comments in the patch files, several of them appear to be related to move changes (possibly animations?). And others seem to be related to network things… I don't know what everything does.

Also, I have no idea which patch file corresponds to which version, though I'm assuming the seventh letter (D, E, F, I, J, or S) of the filename indicates the language.

Finally, when you see mode = 1 in the patch file, those are changes to the ROM itself, and those changes are viewable in an emulator like BGB, or even real hardware if you have a flashcart like Everdrive GB (I know this based on other VC games that I have dumped, such as Donkey Kong Land 2). mode = 2 might involve changes to the ROM itself as well, but I'm not sure. mode = 3 appears to be related to changes to the emulator, such as blurring or whatever. I'm not sure what the other mode values do.

Hopefully, someone with more free time than me can figure the rest of this stuff out…


Red EUR (English) came with all the patches too.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Blaziken257
Date: 2016-02-26 10:13:02
Hmmm, I guess it's a time zone thing. I live in the United States (my time zone is UTC-8), and I have to wait until tomorrow to get the game. Too bad…

Also, it appears that MissingNo. is still in the game, according to this:
http://www.nintendolife.com/news/2016/02/missingno_is_still_in_the_virtual_console_releases_of_pokemon

Looks like Nintendo didn't pull a Wario Land this time around! I wonder if the Mew glitch still exists as well…

Re: RBY to be released on the 3DS Virtual Console

Posted by: Stackout
Date: 2016-02-26 10:51:18

Hmmm, I guess it's a time zone thing. I live in the United States (my time zone is UTC-8), and I have to wait until tomorrow to get the game. Too bad…

Also, it appears that MissingNo. is still in the game, according to this:
http://www.nintendolife.com/news/2016/02/missingno_is_still_in_the_virtual_console_releases_of_pokemon

Looks like Nintendo didn't pull a Wario Land this time around! I wonder if the Mew glitch still exists as well…


the only things patched are related to linking (probably so the emulator can hook it), one text string also related to linking, some move animations, and in Yellow, GB printer disabling and stuff related to Pikachu's Beach.

Re: RBY to be released on the 3DS Virtual Console

Posted by: Ryccardo
Date: 2016-02-27 16:16:53

Also, I have no idea which patch file corresponds to which version, though I'm assuming the seventh letter (D, E, F, I, J, or S) of the filename indicates the language.

Yes, the names of the patches refer to the filename of the rom, which in turn reflects the product code:
Dmgapai0.i59.patch is Italian Red, the gray bars on the sides of the label of the original game say "DMG-APAI-ITA"; the final 0 is probably version (as it's usually 0 or 1, and for reference my Silver says DMG-AAXI-ITA-1 which would mean it's 1.1)


Finally, when you see mode = 1 in the patch file, those are changes to the ROM itself, and those changes are viewable in an emulator like BGB, or even real hardware if you have a flashcart like Everdrive GB (I know this based on other VC games that I have dumped, such as Donkey Kong Land 2). mode = 2 might involve changes to the ROM itself as well, but I'm not sure. mode = 3 appears to be related to changes to the emulator, such as blurring or whatever. I'm not sure what the other mode values do.

Hopefully, someone with more free time than me can figure the rest of this stuff out…


There is a "documentation" of "mode" right in the patch file, but it's so incomplete it's useless!
The blurring effects, though, have conditionally-activated outright video filtering related options, no crazy opcode magic :)

Re: RBY to be released on the 3DS Virtual Console

Posted by: Missingnoguy55
Date: 2016-02-28 02:19:52
Well, the Mew/Ditto glitch still works.

Seems everything is unchanged so far besides link battles. I am still curious though if MissingNo. and 'M will be bankable though, considering it will have Gen I support.

Re: RBY to be released on the 3DS Virtual Console

Posted by: SatoMew
Date: 2016-02-28 08:51:25

Yes, the names of the patches refer to the filename of the rom, which in turn reflects the product code:
Dmgapai0.i59.patch is Italian Red, the gray bars on the sides of the label of the original game say "DMG-APAI-ITA"; the final 0 is probably version (as it's usually 0 or 1, and for reference my Silver says DMG-AAXI-ITA-1 which would mean it's 1.1)


I'm not sure that's the case because the only early core Pokémon games with known revisions are Japanese Red and Green (v1.0 & 1.1), Japanese Yellow (v1.0-1.3), Japanese Gold and Silver (v1.0 & 1.1), and English Crystal (v1.0 & v1.1).

I was actually wondering if it's possible to know which revisions of the Japanese games were used as source for the Virtual Console releases.


I am still curious though if MissingNo. and 'M will be bankable though, considering it will have Gen I support.


It's unlikely to support MissingNo. and the like because they will make sure to exclusively allow valid Pokémon IDs. Whether or not they will check for legitimacy of a Pokémon by looking at its moveset, stats, individual strengths AKA potential (IVs), base stats / base stat points [?] (EVs), etc. remains to be seen.

I currently don't own a 2DS or 3DS but what sort of legality checks are performed by Poké Transporter and/or Pokémon Bank?

Re: RBY to be released on the 3DS Virtual Console

Posted by: Háčky
Date: 2016-02-28 09:37:31
I think Ryccardo is correct that the digit in the filenames after the product code is the ROM revision; its 0 for all ROMs except those that had later revisions (Japanese Red APAJ1, Green APBJ1, and Yellow APSJ3).

As I understand it, Nintendos product codes printed on cartridge labels, boxes, and manuals reflect revisions or different print runs of those materials; the only reliable indicator of ROM revisions is the code printed on the ROM chip itself. For example, my Pokémon Stadium cartridge has NUS-NPOE-USA (no revision number) printed on the label, but the ROM chip says NUS-NPOE-2, and it is in fact revision 2 (with purple Jynx). Conversely, a code of DMG-AAXI-ITA-1 on a cartridge label doesnt mean that there was really any revision to the Italian Silver ROM.

Re: RBY to be released on the 3DS Virtual Console

Posted by: SCared_Fir3
Date: 2016-02-28 14:31:43


Yes, the names of the patches refer to the filename of the rom, which in turn reflects the product code:
Dmgapai0.i59.patch is Italian Red, the gray bars on the sides of the label of the original game say "DMG-APAI-ITA"; the final 0 is probably version (as it's usually 0 or 1, and for reference my Silver says DMG-AAXI-ITA-1 which would mean it's 1.1)


I'm not sure that's the case because the only early core Pokémon games with known revisions are Japanese Red and Green (v1.0 & 1.1), Japanese Yellow (v1.0-1.3), Japanese Gold and Silver (v1.0 & 1.1), and English Crystal (v1.0 & v1.1).

I was actually wondering if it's possible to know which revisions of the Japanese games were used as source for the Virtual Console releases.


I am still curious though if MissingNo. and 'M will be bankable though, considering it will have Gen I support.


It's unlikely to support MissingNo. and the like because they will make sure to exclusively allow valid Pokémon IDs. Whether or not they will check for legitimacy of a Pokémon by looking at its moveset, stats, individual strengths AKA potential (IVs), base stats / base stat points [?] (EVs), etc. remains to be seen.

I currently don't own a 2DS or 3DS but what sort of legality checks are performed by Poké Transporter and/or Pokémon Bank?


If the Poketransporter/Pokemon Bank hack check is anything like the Battle Spot one, it's pretty bad. I know for sure Bank stops Shiny Wishmaker Jirachis (even though they're possible iirc) and blatant hacks. But even then, some stuff slips through the cracks. I'm sure though they'll have ways to prevent Missingno/other glitches to get through to Bank.