Re: Chee-Chai Alien franchise
Posted by: Torchickens
Date: 2019-01-29 07:06:26
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Did you see my IR patch?
Sherkel my Nonono Puzzle Chalien guidebook came today, so if you ever need help with a puzzle or anything, let me know. :) Have the Chee-Chai Alien book too but I don't know if it has a walkthrough in it, but if you need help more than happy to give it. The next time(s) I have my laptop will also be posting a Spin Six walkthrough online part at a time on the Chalien wiki.
Did you see my IR patch?
Sherkel my Nonono Puzzle Chalien guidebook came today, so if you ever need help with a puzzle or anything, let me know. :) Have the Chee-Chai Alien book too but I don't know if it has a walkthrough in it, but if you need help more than happy to give it. The next time(s) I have my laptop will also be posting a Spin Six walkthrough online part at a time on the Chalien wiki.
Ah. Just making sure!
Lots to look forward to with these, apparently! :)
Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?
it's not actually doing anything with the data, it's only paying attention to intensity.
Lots to look forward to with these, apparently! :)
Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?
:)
The purpose of the IR function is so that you point the Game Boy Color at an artificial light source, such as an in-room light to get a signal. The signal you get may vary. It may be that the signal strength/type influences the results but I don't know. The game was also packaged with a peripheral known as the spectrum communicator to enhance the reception you can get. However, you can play the game without it, the only (official) requirement is that the console that you play the game on must be a Game Boy Color. Hope this helps.
I meant in the context of this particular game. GSC Mystery Gift looked for a specific IR signal, not just any light source. (Or did it?)
It's good to know those general details about it, anyhow.
it's not actually doing anything with the data, it's only paying attention to intensity.
Lots to look forward to with these, apparently! :)
Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?
:)
The purpose of the IR function is so that you point the Game Boy Color at an artificial light source, such as an in-room light to get a signal. The signal you get may vary. It may be that the signal strength/type influences the results but I don't know. The game was also packaged with a peripheral known as the spectrum communicator to enhance the reception you can get. However, you can play the game without it, the only (official) requirement is that the console that you play the game on must be a Game Boy Color. Hope this helps.
Got 31 in the cooking minigame on Nonono Puzzle Chailien, 441 on the walking one, and a few other puzzles…then saw I had to start from the beginning after going back to the Home menu. Looks like I'll need to くく around with SRAM patches a bit, or more likely actually use a Retroarch core or my McVita. Fun game, though! The way the numbers increment when you form lines in the puzzles isn't a mechanic I've seen anywhere else.
Omg we used to have 'GoGo's' which are small creatures you could get in certain stores by buying past 20 euros, they quickly became a hype and were sold individually after that. The designs in the book page match some of the gogo's perfctly, and it definitely isn't coincidence! i might try to find some of mine later today, and show the ones that match!