Re: Organization discussion thread (everyone please weigh in)
Posted by: Sherkel
Date: 2019-09-08 22:26:33
I'll use the Trainer escape glitch page as an example for a handful of things again. For a glitch scientist, there are technical explanation sections. They don't take up much of the page, but they can easily be clicked to and there's not a whole lot to say on that front anyway. The glitch artist is plenty satisfied for obvious reasons. The glitch technologist can click directly to any section labeled "method" or "procedure". A possible solution in the case of this page, if the clash is significantly perceived, would be to reorder the sections. (There are other issues with it–for instance, the phrase "for some reason" should never appear for any reason–but those are sidenotes for now.)
About one of your main proposals, while the page can do with some cleanup, I don't see how additional collapsibles would help it as there's already the index at the top. Envisioning collapsible sections on there, I can see them making the page look worse, but not better or cleaner. On the topic of collapsibles, though, the "Major glitches" one at the top would be a good tool if it were better-maintained; additionally, a "Generation I glitches" template at the top would be better for page visibility than continuing to rely on the sidebar and categories in the footer, some of which are very particular instead of the central hub pages something like "Generation I glitches" should be. Somehow linking these folders to the categories would be a huge help, and is conceivably possible.
Templates…hmm. A good quality of life addition in theory, but what use would they practically serve? The wiki's pages are varied enough that there is no "one size fits all" or even "one size fits a significant amount", at least as I see it. Unless a decent handful of users agree on the clash being an issue, in which case one that separates procedure, method, and results could be incorporated into most of the pages under Major glitches. For the Dexes, it's already common sense to copy an existing one and replace what's in each field. If there's a specific way a particular template could be improved (the GlitchDex base stats one isn't much different to any old table, and arguably even less convenient), that could be its own discussion.
The style guide could do with a cleanup or rewrite given how it hasn't aged with the rest of the site. About hexadecimals,
1. The poll didn't have an option "anything, as long as it is consistent". I think it is rather likely that most people who voted on any of the first four options would be more OK with any of the other three than with the status quo.
2. Well, I am already proposing across-the-board changes. And we don't actually need to go over 3,400 pages. Simply put something in the manual of guide, and edit some major pages to establish the rule, maybe mass edit Dex pages with robots — I believe the rest will be brought in line in time.
Good calls. I don't have any counterpoints.
3. We might not be able to look over every page, but we are able to look over every future edit. In this regard, our lack of wiki activity (especially new contributors) could actually be an advantage. We can put something above the edit area to the effect of: "We are serious about our style guide, but don't worry about it if you are new to the site. Our staff will review any edits and gladly fix any style problems for you!" I don't think that would be a deterrent to any new contributor.
That's a good start. I'll throw that on the main page right now, because…
the status quo of inconsistency may be a deterrent to some new contributors. How so? Editing the wiki is mostly thankless work. I think most people do that because they believe they are creating something good. And inconsistency does not look good — at least to the conformists it doesn't. So those inconsistencies may be enough to make them think again about contributing.
It might be argued that there are more non-conformists out there than conformists. But even then, I don't think the approach of "feel free to edit, staff will catch problems" would alienate non-conformists. It might alienate anti-conformists, but I don't believe anti-conformists would be a significant portion of the crowd. Maybe we can also mention that we are open to exceptions, as long as there is a good reason — that can be determined on a case-by-case basis.
As a bonus, if we can make it a wiki task to fix the pages to adhere to a more strict style guide, it might well incentivize some lurkers to contribute! It isn't unthinkable that, having gotten comfortable with wiki editing, they go on to contribute in other ways, like bringing new information to the site, right?
(Not sure if I have access to the editing area itself. For now it's on the main page.)
Good suggestions for the new style guide so far. I'll add any if I think of them. In the meantime, a potential new manual of style is anyone's to write.
CSS isn't something I'm familiar with, though I should probably do something about that. I can edit the forum CSS, but that's tied to the main site's source code on Monarch Pass as I recall. Probably best to wait until the forthcoming SMF update to address those issues.
That's all I can think of to add for now. Page visibility is the first priority to me, but these elements all tie into it.