Re: Organization discussion thread (everyone please weigh in)
Posted by: bbbbbbbbba
Date: 2019-09-24 16:37:09
We got an example very quickly with the Defense Up 1 glitch
Just to clarify, please don't use this name for the wiki page (even a redirection would be unnecessary IMO). I would suggest "0 damage reported as miss (glitch)", with some variations of "doubly resisted move missing glitch" being the redirections. It can also encompass one of the effects of dual-type damage misinformation.
Further on topic, bringing back the "natural glitches" category and displaying it prominently is a good suggestion, though I might want to put more emphasis on what…well, cuts to the core of the game, basically. Not just something that happens to be doable from a new file. "Essential glitches", or something? In my case, if it wasn't for the techniques in 151 and RBA, I might not have ever come back here, for instance.
Well, I am going to disagree a little, because glitches don't "happen" to be doable from a new file. If they are, that's because they are manifestations of true bugs, rather than one broken assumption causing a chain reaction. Regardless, a focus on "essential glitches" is certainly warranted. I would tentatively define them as "the first glitchy step of a fastest way, starting from a reasonable game state, to achieve a sequence break (or some other appropriate goal)", although, seeing that there should not be too many of them, having them decided on a case-by-case basis by the community might be OK too.
A first step might be to put at least one of the Gen I essential glitches (probably either trainer escape or old man glitch) back onto the sidebar. I also think ACE really doesn't belong in the "glitches" section of the sidebar, as it is too wide a category when regarded as a collection of glitches, and it is much better to think of it as a goal.
Another category that might warrant some focus is "glitches that can happen in normal gameplay". Some glitches doesn't need contrived setups, or out-of-the-box thinking: Looking at the price tag of the bike (and exiting the menu using B) is completely normal behavior for a casual player. Gen I misses are just a fact of life. And I believe every kid who played the game on a non-SGB platform had at some point noticed the escape sprite handling glitch and wondered "what the heck is that?!"
About collapsible sections, by the way, I looked at a page here on my phone a couple days ago and instantly realized what you were talking about, so in short I'm on board in theory with using them for longer pages. There is still the question of practicality for those using a bigger screen, as I don't know if enough pages need entire sections hidden to look cleaner.
It might be because those sections don't exist yet! I think many pages might benefit from a more in-depth analysis or some screenshots, but they haven't been added at least partly because they would break the flow of reading.
Incidentally, Legendary Star Blob has text explanations beside the screenshot (example), instead of vertically between them, and I think that might be a better approach for procedures with screenshots. What do you think? Maybe we can add a template for this.