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Emulation & ROM Hacking

Pokémon Lapis Lazuli - Page 3

Re: Pokémon Lapis Lazuli

Posted by: Kyoukipichi
Date: 2010-01-18 13:58:27
Well, probably not all the mini-games would go there. You'd find mini-games in other places as well.

The digging mini-game would probably be there too.

To increase confidence that this hack would be developed, I'm establishing a roadmap:

Mapping:
  * Spriting the new tiles for new locations, like Hoenn and Sinnoh
  * Actually mapping the locations (this can be done before ASM hacking the game)
  * Inserting them into the game when there's extended space for them

Pokemon:
  * Spriting the Pokemon sprites to fit in with the rest of the game
  * Spriting in new Unown
  * Setting base stats and stuff for them (Pokemon GSC's battle system is rather different from RSE's and DPP's)
  * Adding in new moves (probably will need to make the moves byte at least 9-bit)
  * Adding in the new Pokemon (definitely will need to make the Pokemon byte at least 9-bit)

Adding more later when I think of what needs to be done. Accepting suggestions.

Oh, and I had another idea: why not make the Pokemon eggs have different sprites? Like these:
http://archives.bulbagarden.net/media/upload/d/d2/SugimoriEggs.png
http://archives.bulbagarden.net/media/upload/3/34/Pokemon_Eggs.jpg
http://archives.bulbagarden.net/media/upload/4/4b/PokemonEggsAnime.jpg

Re: Pokémon Lapis Lazuli

Posted by: Ketsuban
Date: 2010-04-21 15:56:47
*shameless bump*

Any screenshots, etc. of your progress on this Mugendai?

Re: Pokémon Lapis Lazuli

Posted by: Roronoa^^Zoro
Date: 2010-05-24 10:26:53
So, any progress over there? I also have another question, because this will be a GSC hack, will I be able to play it on my mobile phone (using MeBoy emulator)? Thanks in advance.