Re: Pokemon GCL Version.
Posted by: ACE91
Date: 2007-01-18 17:22:28
The network interface engine should download the scripts for maps, scenarios, etc.; and it should also link up to GCL's server to allow for multiplayer battles and stuff. It should be pretty straightforward, but I know very little about networks, so Abwayax will have to work on that. And the map screen should be scriptable–that is, we should be able to write scripts in some language to define the locations of objects on a map, the events that occur, the Pok?mon that can be found, etc. If you've ever seen the scripts used by the open-source game Battle for Wesnoth to define scenarios, you have an idea of what I mean. This way, the game will be easily expandable, and even non-programmer members of the team will be able to contribute their ideas for routes, towns, scenarios, etc.