Re: Arbitrary code execution in Red/Blue using the "8F" item
Posted by: DrManowar
Date: 2017-05-18 22:04:15
I finally noticed a workaround: First, I changed the last "0D" byte in the seventh row to a "0A", waited for the ball to continuously hit the paddle and the top left corner repeatedly, and then I changed that "0A" byte back to a "0D". After changing it back to the 0D while the program is running, it functions completely as intended. I should mention that I am trying this on VBA which is how I am editing the memory.
I am looking for a workaround to this that would allow me to not have to manually change the memory while the program is running. Would anyone know how to change the bytes around to allow the ball to start off moving in the top right direction rather than the top left? I am not sure if this would be the solution though. Any help is greatly appreciated.