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Press Ctrl+V or Cmd+V or whatever and post - Page 129

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-09 10:48:22
https://www.youtube.com/watch?v=OuL0kG9zjWk

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Ketsuban
Date: 2018-12-09 22:41:39
PIDGEY

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-10 02:06:32
SAVETAP "test.tap",START



ORG $8000
START:

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-10 08:12:20
https://jiffyshop.com.au/SBC/odroid-c2/129-universal-motion-joypad.html

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-10 08:16:36
TROUBLESHOOTING: Load the save in English Pokemon Blue, no exceptions! (won't work in Red/Yellow)

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Couldntthinkofaname
Date: 2018-12-10 14:36:55
#WeLoveJoe

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-11 06:56:22
error: failed to update core (no servers configured for repository)

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-11 16:22:42
Eh, I'm not exactly sure what the correct

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Abwayax
Date: 2018-12-11 21:53:58
https://c2.staticflickr.com/9/8090/28607444433_4e52c185df_z.jpg

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-12 07:56:32
,
    ["20232c", ""],
    ["20232c", ""],
    ["20232c", ""]

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Sherkel
Date: 2018-12-12 17:06:42
compared with a starving Bengali kid with zero education and zero nutrition Sherkel might as well be a genius.

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-13 11:42:12
REPT 8
    pop de
    ld a, e
    ld [hli], a
    ld a, d
    ld [hli], a
ENDR

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: Zowayix
Date: 2018-12-13 19:35:37
https://www.ebay.com.au/itm/9Pin-Motherboard-to-Double-Layer-2-Port-USB2-0-A-Female-Internal-Header-Adapter/273422423272?epid=15009662924&hash=item3fa93f14e8:g:CbsAAOSwUchaAWvK:rk:3:pf:0&LH_BIN=1

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: shatteredClockworks
Date: 2018-12-14 13:46:08
Hey, Phil Fleck Svift videotape! This super waterproof tape! It was closed soon, as soon as you can repair the seal! Flexible tape is not a normal band. Effectively cast the triple thickness penetrating the most difficult surface and immediately stop the leakage. Pipe filtration will be persistent with solid after extensive damage to Flex influenza tapes! Also, a strong adhesive tape spot is very strong, can be used for water! Now, you can fix leaks in the pool and swimming pool. Flexible tape for marinas, camping, RV models! When tape spot is very strong, super! Also, in case of automatically dangerous situations, traps can keep the tape spot in even difficult situations. You can easily cover large holes storms that may cause a lot of damage, but the tape is a very flexible relief. Spot fixed with tape to demonstrate the power of the ship cut in half, I will! I will fix the spot with tape! Flexible tape for holding the interior of the cans can be attached, but also can form a waterproof seal that is completely dry-proof! West! Simply, peel and kind. cut! Please imagine what tape power and plaque we can do.

I think this was the beauteous result of me pasting the flex tape commercial through google translate.

Enjoy

Re: Press Ctrl+V or Cmd+V or whatever and post

Posted by: ISSOtm
Date: 2018-12-15 03:04:39
[issotm@link-panda motherboard-gb]$ make rebuild
make clean
make[1]: Entering directory '/mnt/data/Jeux/GB ASM/motherboard-gb'
rm -rf bin deps obj dummy  src/res/sgb/attr_files.bin src/res/sgb/attr_files.bin.pb16 src/res/sgb/palettes.bin.pb16 src/res/sgb/palettes.bin src/res/title_screen/frame_0.chr.pb16 src/res/title_screen/frame_0_xor_frame_1.bin src/res/title_screen/frame_1_xor_frame_2.bin src/res/studio_screen/studio_screen.chr.pb16 src/res/studio_screen/studio_screen.chr src/res/studio_screen/studio_screen.tilemap src/res/studio_screen/credits.chr.pb16 src/res/studio_screen/credits.chr src/res/studio_screen/credits.tilemap src/res/maps/village/village.chr.pb16 src/res/maps/village/village.chr src/res/maps/village/village.asm
make[1]: Leaving directory '/mnt/data/Jeux/GB ASM/motherboard-gb'
make all
make[1]: Entering directory '/mnt/data/Jeux/GB ASM/motherboard-gb'
cd src/res/sgb && ./attr_files.py attr_files.json solid_screen.txt copyright_screen.txt village.txt attr_files.bin
src/tools/pb16.py src/res/sgb/attr_files.bin src/res/sgb/attr_files.bin.pb16
cd src/res/sgb && ./palettes.py palettes.json palettes.bin
src/tools/pb16.py src/res/sgb/palettes.bin src/res/sgb/palettes.bin.pb16
src/tools/pb16.py src/res/title_screen/frame_0.chr src/res/title_screen/frame_0.chr.pb16
cd src/res/title_screen && src/generate_masks.py
frame_0 and frame_1
frame_1 and frame_2
rgbgfx -u -o src/res/studio_screen/studio_screen.chr -t src/res/studio_screen/studio_screen.tilemap src/res/studio_screen/src/itzacom-GB.png
src/tools/pb16.py src/res/studio_screen/studio_screen.chr src/res/studio_screen/studio_screen.chr.pb16
rgbgfx -u -o src/res/studio_screen/credits.chr -t src/res/studio_screen/credits.tilemap src/res/studio_screen/src/credits.png
src/tools/pb16.py src/res/studio_screen/credits.chr src/res/studio_screen/credits.chr.pb16
src/res/maps/gen_sidescroller.py src/res/maps/village/village.json src/res/maps/village/village.png
src/tools/pb16.py src/res/maps/village/village.chr src/res/maps/village/village.chr.pb16
Building deps file deps/engine.d
rgbasm -M deps/engine.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/engine.o src/engine.asm; \
sed 's,\(engine\)\.o[ :]*,\1.o deps/engine.d: ,g' < deps/engine.d.tmp > deps/engine.d; \
rm deps/engine.d.tmp
Building deps file deps/memory.d
rgbasm -M deps/memory.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/memory.o src/memory.asm; \
sed 's,\(memory\)\.o[ :]*,\1.o deps/memory.d: ,g' < deps/memory.d.tmp > deps/memory.d; \
rm deps/memory.d.tmp
Building deps file deps/maps.d
rgbasm -M deps/maps.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/maps.o src/maps.asm; \
sed 's,\(maps\)\.o[ :]*,\1.o deps/maps.d: ,g' < deps/maps.d.tmp > deps/maps.d; \
rm deps/maps.d.tmp
Building deps file deps/home.d
rgbasm -M deps/home.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/home.o src/home.asm; \
sed 's,\(home\)\.o[ :]*,\1.o deps/home.d: ,g' < deps/home.d.tmp > deps/home.d; \
rm deps/home.d.tmp
rm src/res/sgb/palettes.bin
date +"%FT%H:%M:%S" > src/res/build.date
rgbasm -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/build_date.o src/res/build_date.asm
rgblink -d -p 0xFF -o bin/tmp.gb -m bin/motherboard.map -n bin/motherboard.sym obj/home.o obj/maps.o obj/memory.o obj/engine.o obj/build_date.o
rgbfix -sj -f lh -i MBGB -k HB -l 0x33  -m 0x1B -n 1 -p 0xFF -r 0x03 -t MOTHERBOARD bin/tmp.gb
src/tools/crcify.py bin/tmp.gb
rgbfix -v bin/tmp.gb
mv bin/tmp.gb bin/motherboard.gb
make[1]: Leaving directory '/mnt/data/Jeux/GB ASM/motherboard-gb'
[issotm@link-panda motherboard-gb]$