Re: Invalid Pokémon in Gen 6
Posted by: Torchickens
Date: 2015-03-01 08:47:05
Has anyone tried to take invalid Pokémon into Amie?
I would try this myself but my 3DS camera has trouble with QR codes and the modified PKHeX wont load for me.
Also, one question: why do all the invalids have the moveset Spore / Lock On / Sheer Cold / Giga Drain? Is it just something that it forces itself to do? The closest thing I can think of is when I tried to inject a level 100+ Pokémon, but it reverted to 100.
They don't seem to be the glitch Pokémon's natural moves. I took one into the Move Reminder at level 100 and no moves were suggested. I think Wack0 said he leveled one up to 100 and it learned no moves but that may be a false memory. I chose a move-set with Sheer Cold, because if an invalid Pokémon has terrible stats, the ability to (almost) always hit lower level Pokémon with Sheer Cold (Accuracy = [(level of user-level of target) + 30]%) makes up for it. Lock Up guarantees it hits at higher levels. Spore stops the opponent from defeating you.
Still, you'd want something like Trick Room and Wonder Guard, some Focus Sashes maybe if any Pokémon has a Fighting-type move and it is a real Normal type if you want to beat the Elite Four with it, though maybe you'd only need it in the party to get it registered in the Hall of Fame.
Of the Gen VI glitch Pokémon I've seen so far, they seem to have base stats of 0 in everything, which means their minimum level 100 stats are 110 HP, 5 Attack, Defense, Speed, Special Attack, Special Defense. The maximums for each stat (31 IVs, 252 DV, good nature are probably 204 HP and 108 in everything else) but I haven't checked this.