Re: Green Version glitches (project)
Posted by: Missingnoguy55
Date: 2010-04-20 21:10:01
C2
[img]http://forums.glitchcity.info/profile_pictures/481_1271811726.PNG[/img]
This glitch cannot be caught correctly as it transforms into a Rhydon when caught. Both its types are garbled. It also evolves into 'M and then C3 at the same time (see below.) Its stats at level 9 are: 18 Attack, 18 Defense, 25 Speed, and 30 Special. Its PokéDex number is 234.
C3
[img]http://forums.glitchcity.info/profile_pictures/481_1271815340.PNG[/img]
This happens to be h Poké with a different cry, and a PokéDex screen that does not crash the game.
The moves it knows are basically the same as in the English R/B: Lick, Confuse Ray, and Night Shade. Stats at level 7 are: 15 Attack, 15 Defense, 21 Speed, and 24 Special. It's type is the same, too: Ghost and Poison.
C4
[img]http://forums.glitchcity.info/profile_pictures/481_1271816154.PNG[/img]
This glitch is in the 205 family and has a garbled type. Its moves at level 7 are: Clamp, Spore, Hi Jump Kick, and Skull Bash. Its stats at level 7 are: 38 Attack, 25 Defense, 26 Speed, and 39 Special.
Judging by its palette, it's starting moveset, its hexadecimal value, and its family, this could be the Italian PokéWTrainer, but it doesn't crash the game and it has a real sprite.
I totally forgot about that function's usefulness. Thanks a bunch.
Um, Wack0, that code doesn't work.
Encounter code for Italian R/B: 01xx1ED1
Encounter code for Italian Yellow: can't find one yet.
The Old Man Trick works on Italian R/B.
To get proper sprites you have to use the Old Man Trick or the Mew Trick.
Unless I am mistaken, for all languages you can just lower the sixth digit in the code by 1 to get the equivalent Pokémon Yellow code, i.e. the Pokémon Yellow code would be 01xx1DD1.
That only works when going across R/B and Yellow. For example, the encounter code for Green is 01xxBFCF, and the WRAM data is shifted a few bytes from what I can remember.
I would like to suggest that if you are using an emulator, VBA has its own search option. You can check our Big HEX List to look up the hexadecimal identifiers of certain Pokémon you may encounter, e.g. Nidoran(male) has a hexadecimal identifier 03.
When you encounter a Pokémon you can use this tool to search for the relevant identifier in standard decimal (normal base 10 digits 0 to 9) and then search for the relevant identifier again to narrow down the results when you encounter another Pokémon. This way you will likely find the code after about two or three searches.