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Project "Gotta Document 'Em All"

GlitchDex: International glitch Pokémon? - Page 3

Re: Foreign language R/B glitches (project)

Posted by: Blaziken257
Date: 2010-08-04 23:16:41
Thanks! Even though Spanish is my second language, I like to play Spanish versions of Pokémon often. I'm weird, I know.

Anyway, here's something I forgot to mention earlier: Even though surfing on the Cinnabar coastline only yields Tentacool now, it's still possible to do the glitch if you do the Walk Through Walls GS code, and walk on the coastline instead. It's slightly different though: Sometimes I find glitch Pokémon due to the Old Man (or Anciano as he's called in Spanish), but other times I find Pokémon in whatever last place I visited right before I talk to the Old Man. But anyway, I found 'M with this glitch, and here's what he looked like…

[img]http://i35.tinypic.com/2zjl46u.jpg[/img]

Like MissingNo., his sprite is seemingly random; each time I find 'M, he looks different. And the name is slightly different: the 'M and the glitch blocks are still present, but now there's a 0 at the beginning and some characters (a character that doesn't exist in the character set of the English version, not to mention that's strange since isn't even in the Spanish language, although is) thrown in. Interesting. The name itself, while different from the English version, doesn't change, unlike the sprite.

EDIT: Since the Raichu evolving thing is listed as a glitch on this site (although I personally view it as more of an oversight/translation error), I might as well mention this: the translation error even made it into the Spanish versions of Red/Blue as well. Kinda funny how Nintendo didn't even notice the error in English and carried it over to Spanish.

[img]http://i33.tinypic.com/55lao2.jpg[/img]

He says pretty much the same thing, something along the lines of: "The Raichu that you traded to me evolved!"

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2010-08-05 06:58:24

EDIT: Since the Raichu evolving thing is listed as a glitch on this site (although I personally view it as more of an oversight/translation error), I might as well mention this: the translation error even made it into the Spanish versions of Red/Blue as well. Kinda funny how Nintendo didn't even notice the error in English and carried it over to Spanish.

[img]http://i33.tinypic.com/55lao2.jpg[/img]

He says pretty much the same thing, something along the lines of: "The Raichu that you traded to me evolved!"


I've seen your name somewhere before Blaziken257, welcome to Glitch City Laboratories  :).

We tend to generally use the socially constructed definition of a glitch as being a bug, or exploit within the normal bounds of game-play itself, "A problem affecting function; a bug; an imperfection; a quirk", rather than the original and later variations of a glitch being a "short or intermittent fault".

In this sense, we tend to take any localization problems as glitches because they affect how normal game-play is meant to function, for example in that dialog string, whilst a Kadabra was plotted to 'evolve' by the game developers, when the Pokémon was converted into a Raichu, the statement that a Raichu had evolved becomes unintended.

I recall that in the French version, when choosing to give the girl on the roof top of Celadon Department a drink and highlighting Limonade, the game will show the dialogue "TM49 TRIPLATTEQUE!" instead of using the acronym CT, as other parts of the game do. Does this problem happen in the Spanish version too?

Re: Foreign language R/B glitches (project)

Posted by: Blaziken257
Date: 2010-08-05 09:07:03

I've seen your name somewhere before Blaziken257, welcome to Glitch City Laboratories  :).

Haha, I'm on the Internet a lot, so that doesn't surprise me much. I'm guessing you might have seen me on YouTube before… and I also contribute to Bulbapedia once in a while. And thanks!


We tend to generally use the socially constructed definition of a glitch as being a bug, or exploit within the normal bounds of game-play itself, "A problem affecting function; a bug; an imperfection; a quirk", rather than the original and later variations of a glitch being a "short or intermittent fault".

In this sense, we tend to take any localization problems as glitches because they affect how normal game-play is meant to function, for example in that dialog string, whilst a Kadabra was plotted to 'evolve' by the game developers, when the Pokémon was converted into a Raichu, the statement that a Raichu had evolved becomes unintended.

Oh, I see. Well, it was unintended, so it makes sense to me.


I recall that in the French version, when choosing to give the girl on the roof top of Celadon Department a drink and highlighting Limonade, the game will show the dialogue "TM49 TRIPLATTEQUE!" instead of using the acronym CT, as other parts of the game do. Does this problem happen in the Spanish version too?

Funny how that happens, I guess the French translators were careless there… That doesn't happen in the Spanish version, though; it's referred as MT (Máquina Técnica), as it's supposed to:

[img]http://i37.tinypic.com/k12a2t.jpg[/img]

I know there are similar slip-ups like that in the Spanish version, though, but I can't think of any right now, other than some names of things not being translated at all in Spanish in R/B/Y. For example, Mt. Moon, Poké Balls, Team Rocket, Pokémon Tower Ghosts, major characters like Gym Leaders, and of course, all 493 Pokémon names are the same as they are in English (I wonder how they can even pronounce some of them…). Yep.

If I find any others, I'll be sure to mention them.

EDIT: Here are some screenshots of the Ghost thing…

[img]http://i33.tinypic.com/9kxyqe.jpg[/img] [img]http://i36.tinypic.com/2qjkkuu.jpg[/img]

The proper word would have been Fantasma; although the type itself was translated properly. Anyway, they messed it up not once here, but twice. And it even remains in FR/LG, I'll post a screenshot for it shortly.

EDIT: Here's one for FR/LG:

[img]http://i34.tinypic.com/2a8mer7.jpg[/img]

Re: Foreign language R/B glitches (project)

Posted by: VoiceOfAurora
Date: 2011-11-15 22:44:26
Hey everyone! I'm completely new to this site, and I have a question that I was hoping could be answered in this discussion: how can I duplicate items in Japanese Red without having any Pokémon with a really high Special stat? (I'm trying to get a bunch of Rare Candies so I can make my Pokémon's Special stat increase in the first place, so I can't just use the non-game-freezing Missingno, but that's the only method I've found for duplicating items in the Japanese game so far.)

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2011-11-17 10:48:55

Hey everyone! I'm completely new to this site, and I have a question that I was hoping could be answered in this discussion: how can I duplicate items in Japanese Red without having any Pokémon with a really high Special stat? (I'm trying to get a bunch of Rare Candies so I can make my Pokémon's Special stat increase in the first place, so I can't just use the non-game-freezing Missingno, but that's the only method I've found for duplicating items in the Japanese game so far.)


Hi VoiceOfAurora, welcome to the forums! As you probably already know, the Old Man glitch doesn't work on Japanese Red/Green, even if you use the Safari Zone no clipping glitch to walk on the water (unlike Spanish version), however there are loads of select button glitches in this game. If you just wanted a high Special stat for obtaining a certain Japanese (glitch)/Pokémon, then you can try the fossil conversion select button glitch (select button glitches involve putting the select button on an item, then going to Pokémon in battle and swapping the item with the Pokémon), which requires five Pokémon and at least 32 items in the storage box. This glitch works by replacing the fossil Pokémon in Cinnibar Lab (after depositing one like Old Amber, etc. first) with another Pokémon. The Pokémon's index number depends on the total experience of the fifth Pokémon modulo 256.

Video of the fossil conversion glitch: http://www.youtube.com/watch?v=Oc9ry1fLQVY






I know of a select button glitch which changes the second-fifth items in the item pack requiring at least 14 items. If you hit the select button on the 14th item, exit the menu (B, B), enter a battle, and then enter the PkMn menu and press A on the fifth Pokémon it replaces it with a glitch Pokémon but your items get changed based on the nickname of the Pokémon, and something else for the fourth and fifth item ids, but I don't know what it's based on.

Second item quantity = First character
Third item identifier = Second character
Third item quantity = Third character
Fourth item = ?
Fourth item quantity = ?
Fifth item identifier = ?

Note that END character 0x50 (Ether/80 items) also has to pop up somewhere.

Let's assume the nickname is "", the identifiers for the characters (IIMarckus has the standard ones) are 0x80, 0x81, 0x82, respectively and the 0x50 END character. So when you swap the 14th item with the fifth Pokémon you get 0x80 (128) items in the second position, the third item gets replaced with a glitch item hex 81 quantity 0x82 (130), an unknown fourth item. The fifth item also gets replaced with Ether 0x50 (80) quantity 80.

Rare Candy is item identifier 0x28 (40), at a first glance it looks like you can't get it so I had to search for more characters not listed in IIMarckus' list. Luckily there is a legitimate Japanese character [img]http://www.iaza.com/work/111118C/iaza13740378654600.png[/img] corresponding with identifier 0x28. You have to nickname your fifth Pokémon, go to the bottom of the screen and choose 'hiragana', choose the character that looks like this without the dakutan (sorry I don't know Japanese so I had to Google what the was), then choose the dakutan to add it to the letter. When I performed this glitch, I just placed three of these in the first-third characters (they have to end up like the image above though) and selected END on the nickname to get 0x28 (40) Rare Candies. We're in luck that Rare Candy is possible, because there are some Japanese characters you can't legitimately add the phonetic marks to. I do not know if 0x63 (99) is a legitimate character, however you can use something like 0x80 in the third character to get 128 Rare Candies. If you want loads, use something like 0xE4 (228).

The example [img]http://www.iaza.com/work/111118C/iaza13740378654600.png[/img] [img]http://www.iaza.com/work/111118C/iaza13740378654600.png[/img] [img]http://www.iaza.com/work/111118C/iaza13740378654600.png[/img] as the nickname, after swapping the 14th item with the 5th Pokémon, gave me:

(First item)
Ultra Ball x40 (because I already had an Ultra Ball)
Rare Candy x40 (our target)
Ether x5 (don't know why)
Burn Heal x99 (don't know why)

So, just use something like (anything) [img]http://www.iaza.com/work/111118C/iaza13740378654600.png[/img] (0x28),  (228 quantity).

This is in essence a really easy glitch, you can perform it as soon as you get 14 items. If you can read Japanese, there is more information here at pokemonbug.oh.land.to, I had difficulties reading it because excite.co.jp nor Google machine translation didn't make sense.

Also, you may be interested in this glitch which lets you jump to level 100 without a level 1 Pokémon.

Sorry if this is sounds difficult to understand the first time. I'll soon upload a Youtube video of using this glitch to get infinite (as long as you have 1 Pokémon and 4 items to sacrifice) rare candies near the beginning of the game.

Re: Foreign language R/B glitches (project)

Posted by: JacobGRocks
Date: 2011-11-21 09:29:07
Pokemon RG 1.0 has a select glitch, where if you level up your starter 1 level after doing the select glitch, you will get a glitchy charizard:

http://www.youtube.com/watch?v=h_Fr2cE8SaA

It only wiped games in the Emu though, not my real cart.

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2011-11-24 11:22:00

Sorry if this is sounds difficult to understand the first time. I'll soon upload a Youtube video of using this glitch to get infinite (as long as you have 1 Pokémon and 4 items to sacrifice) rare candies near the beginning of the game.


OK here it is.
http://www.youtube.com/watch?v=L16bVsyZI10

Sorry I had to edit the description slightly for having illegal characters in it.


Pokemon RG 1.0 has a select glitch, where if you level up your starter 1 level after doing the select glitch, you will get a glitchy charizard:

http://www.youtube.com/watch?v=h_Fr2cE8SaA

It only wiped games in the Emu though, not my real cart.



It's the Japanese equivalent of Charizard 'M ( anedepami). You already get one after the select glitch, but trying to view the party without leveling it up first freezes the game (at least on an emulator).

Re: Foreign language R/B glitches (project)

Posted by: JacobGRocks
Date: 2011-11-25 11:36:21
It froze too on real hardware, I believe when I did it.

Glitchdex research in Foreign versions of Pokemon Blue and Yellow

Posted by: Raven Freak
Date: 2012-12-19 22:40:03
I know there's two dead topics on here started by two different people attempting to research how different glitches are between each region games, but I can't bump two old topics. So i've decided to create this one documenting my research.
I've notice something odd about 'M's evolution process in a German Blue ROM. (Forgive me if this has been mentioned before, i've searched the two now dead topics about researching the glitches in foreign versions, but I didn't see anything about M's evolution pattern.) I've noticed that after leveling up instead of 'M trying to evolve into Kangaskhan, it tried to evolve into Clefairy! Which means that glitch pokemon probably have different evolution types in the foreign versions. Here's a new video showing 'M trying to evolve into Clefairy. It also learns Fissure at level 128 instead of evolving, a move it doesn't even learn in English versions! From what I've seen it doesn't evolve into Kangaskhan at all. Here's said video now though:
http://www.youtube.com/watch?v=ZIrxfZj5aPU&feature=youtu.be
Also feel free to merge this with one of the topics, if not perhaps could this be stickied just incase more research is done in foreign versions? Also 'M does the same thing in Pokemon Bleu version (the French version.)

Re: Glitch research in foreign versions of Gen 1 Games

Posted by: camper
Date: 2012-12-20 08:08:40
Clefairy is the $03 Pokemon, while Kangaskhan is $02. I wonder if another version of 'M tries to evolve into Rhydon.

Does it learn Pound at level 136?

Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-20 19:43:21
Yep it's trying to learn Pound. Pretty interesting, though Nintendo attempted to patch over the glitch in foreign versions which is why each glitch are different in different regions. After all, just a slight bit of change in the code (or in this case probably tons of changes) effects M and Missingno. I'm going to continue my research, and document every new move set as well as evolution patterns. :) Edit: Here's my research on 'M, next i'll be researching A (so i'll be going in order according the Big List.)

Each glitch are slightly different in different foreign versions, so lets take a look! For now lets look at 'M to start. Also F= French, I=Italian, S=Spanish, G=German, E=English
#000:'M E=Evolves into Kangaskhan at any level, however evolves into Clefairy at level 128.
Can only learn Pound by leveling up. Also keep note of the move set bellow as all foreign versions (besides Japanese, didn't test it out) share a move set. ;)
S= Doesn't evolve at all!
Learns Tackle at level 14
Learns Super Glitch at level 17!
Learns Guillotine at level 19
Learns TM 07 at level 20
Learns Body Slam at level 26
Learns TM 48 at level 32
Learns Ember at level 35
Learns Thunder Punch at level 40
Learns Splash at level 42
Learns Double Kick at level 43
Learns TM 15 at level 53
Learns Mega Punch at level 56
Learns Super Glitch at level 58
Learns TM 34 at level 61
Learns TM 03 at level 64
Learns TM 05 at level 107
Learns TM 34 at level 121
Learns Horn Drill at level 127
Learns Fissure at level 128.
Learns Pound at level 136
Learns Disable at level 175
Learns tackle at level 193
Learns TM 40 at level 201
Learns HM 03 at level 203
Learns TM 34 at level 205
Learns TM 04 at level 211
Learns Super Glitch (!) at level 225
Learns Tackle (again) at level 229
Learns TM 55 at level 231
Learns Blizzard at level 234
Learns TM 25 at level 248
Learns TM 55 (again) at level 254
I= Evolves into Kangaskhan at any level before 55, then 8 (Onix Hybrid) at level 55! If it evolves into Onix's hybrid, it then evolves into Kangaskhan.
If it's allowed to evolve at level 175, the hybrid then learns TM 24. After learning TM 24 at level 175, it then evolves into Primeape.
However if 'M is allowed to evolve into the hybrid at level 102, it then evolves into Polliwrath. Very odd evolution pattern... Might be more though...
Also it should be noted that the hybrid will not evolve after trying to evolve into Primeape and Polliwrath.

Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Darkness_LordII
Date: 2012-12-21 16:26:11
This is interesing, foreign version change some of the game code itself, which in turn cause the glitches to be sightly different. I could try to go back in the pokemon glitch scene and check out the french version of pokemon blue/red and yellow (since I can speak french natively). I think the hardest part would be to convert the move name into english word (which is not as easy as it sounds)

Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-21 23:43:44
Trust me I know that one. :P When I went to translate some moves in both Spanish and French versions, it didn't turn out so well. (I had to use Google Translate, which of course isn't accurate all the time.) If you do want to get back into the glitch scene you can work on the French versions, while I work on other languages if you'd like of course. :) I'm sure people on here could help me translate some moves.

Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Darkness_LordII
Date: 2012-12-22 12:17:47
I know that in the bulbapedia wiki, on each move page, they translate it to all known language of the game at the bottom of the page, but it would be neat to have each move in different langage side by side. I could try to do this at least for the French/English while you could do the same for the spanish/english or the german/english

I will try today to study the Slot 00 in pokémon version bleue on an emulator (Even thought im from Quebec, Canada, they only sell the english USA version there)

Ill give you a shot of what 'M in the french version looks like probaly tonight. (even thought you already did some research, ill just add some extra information like the what happen when you fight him and its starting move)

Right now, before posting that, I tried the Gameshark Code 0100DDFC (French version of the pokemon capture modifier) to attempt catching 'M, and the game freeze everytime.
I found a way to catch him, at least. I just enter a pokemon battle (with gameshark off) and before throwing a pokeball I turn the gameshark code on. Im pretty sure this will work for every glitch that crash the game on encounter. After catching it, the pokédex showed up and caused me a UpCode error from the emulator. (I tried again and this do not crash). Like in the english version, 'M turn into a rhydon, so you need to catch him again.

I usually take alot of pictures and notes when studying glitches.

'M Starting Move in French Blue
Caught at level 0
Ultimawashi (Mega Kick)
Pistolet a O (Water Gun)
Pique (Sky Attack)
Pistolet a O (Water Gun)


EDIT2: Just a funny note : Ive never seen that in the english games, but if you try to encounter Glitch (HEX D3) the game will never enter the battle screen despite the music playing and the game get stuck (but never freeze). I would need a pokemon in the first party slot modifier, but I can't find it for the french version

EDIT3: Ive noticed a pattern here, as soon as you attempt encountering a glitched trainer or any glitch over C8, this will cause the game to stuck. Ive attempted to fight some glitch Between C1 and C8 and most of them do not crash and can be fought like a normal wild battle

Re: Glitch research in foreign versions of Gen 1 Games

Posted by: Raven Freak
Date: 2012-12-22 23:02:36
Oh yeah screenshots are great for research, i'm starting to take some now. :V I always take notes, but they're usually a mess. :P Anywho, on to the next Pokemon A! For now i'm only posting it's German counterpart, i'll post the other versions later. (It's late here, so i'll post them after work tomorrow.) Also now with a nice looking template! :V
Name:
[IMG]http://img22.imageshack.us/img22/6629/glitchagermanname.png[/img]
Type: Normal, Normal
Move set changes:
Doesn't learn Razor Wind at level 19, learns nothing then
Doesn't learn Razor Wind at level 34 either
Doesn't learn anything at level 103
Doesn't learn bite at level 114 or 115
Doesn't learn TM 24 at level 125 or 126
Doesn't learn cut at level 126
Doesn't learn TM 08 at level 133
Learns TM 24 at level 185
Learns Metronome at level 205