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Project "Gotta Document 'Em All"

GlitchDex: International glitch Pokémon? - Page 6

Re: Foreign language R/B glitches (project)

Posted by: camper
Date: 2014-06-10 00:35:27


For me B5 is still called 'つば'. Weird if it can be different.

[img]http://i.minus.com/jk20YFgTE5jMD.png[/img][img]http://i.minus.com/jeJ43p8eV4MYW.png[/img]


That is so very weird…
OK, here's a question…did you use the mew glitch like you normaly would or did you use the gameshark wild pokémon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and  a babyblue "Lshaped" block…

This is how B5 appeared on my screen:

You seem to have no Pokemon when you encountered it. That means some memory was modified and the sprite (and the Pokemon) might not be the original one.

Re: Foreign language R/B glitches (project)

Posted by: hpoké_coloradohugge
Date: 2014-06-10 03:33:57



For me B5 is still called 'つば'. Weird if it can be different.

[img]http://i.minus.com/jk20YFgTE5jMD.png[/img][img]http://i.minus.com/jeJ43p8eV4MYW.png[/img]


That is so very weird…
OK, here's a question…did you use the mew glitch like you normaly would or did you use the gameshark wild pokémon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and  a babyblue "Lshaped" block…

This is how B5 appeared on my screen:

You seem to have no Pokemon when you encountered it. That means some memory was modified and the sprite (and the Pokemon) might not be the original one.


Nope, that's not true. I have the starter Pikachu, so that is unfortunately not the case…

Here's how it looks when I do it: https://www.youtube.com/watch?v=mjqAEu85GrE&list=UUwPuY0YkbRWrTVZk78ZuapA
And I even show that i has a Pokémon before encounter Ketsuban(B5)

Re: Foreign language R/B glitches (project)

Posted by: camper
Date: 2014-06-10 05:07:41
That's what I meant. The encounter modified some memory to make you have no Pokemon and changed the enemy itself.

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2014-06-10 09:36:52
What you got was a trainer with no name (evident by it sending out Pokémon and the " ぶ てき!" part), which is interesting because as you likely already know normally only dec:200+ encounters give you Trainers, however 4 4 (BF, 191) can.

If you look carefully on your video at 0:25 it says "は つば くだ!" which is the equivalent of our "sent out Missingno."

Re: Foreign language R/B glitches (project)

Posted by: hpoké_coloradohugge
Date: 2014-06-10 13:23:37

as you likely already know normally only dec:200+ encounters give you Trainers, however 4 4 (BF, 191) can.

Yeah, im aware. But it's kind of weird that This Ketsuban would do the same thing


If you look carefully on your video at 0:25 it says "は つば くだ!" which is the equivalent of our "sent out Missingno."

Ah! I never noticed that when i played! Good eye! I didn't see that text cause it was only on the screen for like 2 frames. =)


That's what I meant. The encounter modified some memory to make you have no Pokemon and changed the enemy itself.


Ok, Sorry i did not know that. ^^

Re: Foreign language R/B glitches (project)

Posted by: Raven Freak
Date: 2014-06-26 20:38:35
Since this is a sticky topic, do you think the information I have gathered a few years ago could be merged with this topic? Since most conversations are based around the Japanese versions, and there seems to be some talk about other languages I suppose it should be added here so that the forum doesn't have two random topics basically talking about the same thing. :P  Here's my old topic, still it's cool to see some more work on this. :P http://forums.glitchcity.info/index.php/topic,6570.15.html

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2014-06-27 05:36:45

Since this is a sticky topic, do you think the information I have gathered a few years ago could be merged with this topic? Since most conversations are based around the Japanese versions, and there seems to be some talk about other languages I suppose it should be added here so that the forum doesn't have two random topics basically talking about the same thing. :P  Here's my old topic, still it's cool to see some more work on this. :P http://forums.glitchcity.info/index.php/topic,6570.15.html


Done.

Re: Foreign language R/B glitches (project)

Posted by: Ryccardo
Date: 2015-03-02 14:13:11

I guess the Nintendo localizers all missed this part!


Heh, I independently found it in the Italian version after hearing that even the gen 1 games had the 5 free balls…

This feature is probably THE least known gameplay element by average players, with Tyrogue and Ho-oh in Crystal being close third and second in my experience…
Wait, there's also "yellow hand mode" for the boxes of gen 3/4 :)

Re: Foreign language R/B glitches (project)

Posted by: MidnightNinetales
Date: 2015-03-02 22:55:34
So I got a Green rom to mess around with the Select Glitch just for fun. I was hoping something interesting would happen, and it did, but not what I was expecting. My Pidgey ended up turning into what I'm pretty sure is Charizard 'M.

I had three different items, in this order:
Potion x 1
Town Map
Pokeball x 2

I don't remember which one I chose since I was just messing around. Anyway, I went into battle, sending out my Squirtle. I went into the Pokemon menu and selected the Pidgey, but the game wouldn't let me switch it with my Squirtle. The Pidgey's sprite in my party disappeared, but I didn't think much of it at the moment, I just assumed it didn't work, I guess. But from then on the game acted like the Pidgey was fainted. The sprite in the party stayed gone even after the battle. When I looked at its status screen, I saw this: (at bottom)

Edit: I figured out which item did it. It was the Pokeball. Apparently I can also change the Charizard 'M back into the Pokemon it previously was by repeating the process.


Re: Foreign language R/B glitches (project)

Posted by: Bug-Fisch
Date: 2015-04-07 07:25:07

Now I'm doing the German Blue glitches, but these don't have much differences, unfortunately:

Not all glitches are the same in German version. Though they look the same, some are completely different.
I once got a hex:D8 (PKMNaPKMN fPKMNk) in german blue and wanted to train it up to lvl 86, because it should then learn TM23, the most overpowered attack of the game.
But it will never reach that level. Because it would need a huge amount of EXP and if you give it rare candies, it gets weird. If it recieves Exp after it leveled up, it will level down to lvl 0, even when it's at lvl 100. Also it has horrible stats, so there's absolutely no point in catching it in german blue (at least on the rom I used)

Re: Foreign language R/B glitches (project)

Posted by: Raven Freak
Date: 2015-06-09 19:41:01
Oh hey I'm back. :V I've done some more research on some glitches in Gelbe Edition. I'm just going to focus on this one game until every glitch mon is documented. Still need to get the stats for these Glitches but here's some images, and movesets. Here's my list. :)
Pokemon Gelbe Edition (Pokemon German Yellow) Glitchmon Documentation
It's been about three years since I've worked on glitchmon documentation in foreign versions of the Pokemon games. I recently got
back into doing more research after watching various different videos from a few distinguished Members/staff here on GCL. (BTW I also
go by TheRavenfreak on Youtube haha. xD) Anyways here is a guide that documents the glitch Pokemon in the German Yellow version.
(I honestly can't recall what versions I've documented glitches in as it's been years since I've worked on this project and the other topic
is probably locked since it's been so long. Please bare with me if I have already documented some of this already. I'm pretty sure I didn't
even touch this version yet, as I do remember documenting glitches in the Spanish version…) I also apologize if the formatting is off.
(Which it probably will be since I'm typing this in Notepad instead of Notepad++… and usually while copy/pasting text on the forum, the
formatting is off anyways. :V) Enough stalling let's get to the good stuff!


$BF- Already Documented by myself earlier in the topic. :V However I was wrong, it doesn't know super glitch
at level 1 but instead the Cooltrainer move. It's base stats structure is located at offset $39F1A which of course
by "normal" standards is part of the in game Trainer Pokemon Data.

$C0- 44 HY (Slowbro Hybrid like in English Yellow)
Type 1/Water
Type 2/Psychic
Level 1 Moveset:
Confusion, Disable, Headbutt

By Leveling Up:
Lv. 2- TM 34
Lv. 3- Super Glitch
Lv. 4- TM 05
Lv. 8- TM 05
Lv. 15- Softboiled
Lv. 16- Payday
Lv. 21- Take Down
Lv. 22- Aurora Beam
Lv. 33- High Jump Kick
Lv. 36- Double Kick
Lv. 37- TM 34
Lv. 40- Double Slap
Lv. 60- TM 34
Lv. 62- TM 05
Lv. 68- Thrash
Lv. 71- TM 30
Lv. 79- Poison Sting
Lv. 107- Thrash
Lv. 135- Soft Boiled
Lv. 146- Tail Whip
Lv. 161- Swords Dance
Lv. 163- TM 05
Lv. 166- TM 08
Lv. 167- TM 08
Lv. 170- TM 08
Lv. 172- TM 08
Lv. 173- TM 08
Lv. 203- Water Gun
Lv. 205- Hyper Fang
Lv. 208- Super Glitch
Lv. 230- Cut
Lv. 234- Super Glitch
Lv. 235- Swords Dance
Lv. 250- Super Glitch

Evolutions?
Evolves Into Male Symbol At Level 201

$C1- Female Symbol
This glitch locks up the game unfortunately… Even trading over it's Blau equvalent it seems that doing anything with this
glitch locks the game up. Upon using VBA's disassembler in real time the game seems to be stuck in a loop and continues to write to various
different addresses such as FF96h, FF95h in RAM. However it's type is Ground/Rock like Rhydon but it's probably only because Rhydon is the first
Pokemon via index order rather than Pokedex order. It's Pokedex number is 205.

$C2- ppkmp''
Type 1/ Fighting
Type 2/ Water
PokeDex No. 230
Moveset Level 1:
Karate Chop, Double Team, Double Slap, Pound
Moveset By Leveling Up:
Lv. 3- TM 50
Lv. 6- Pay Day
Lv. 17- Rage
Lv. 21- TM07
Lv. 25- Pin Missle
Lv. 33- TM 34
Lv. 34- Mimic
Lv. 48- TM 25
Lv. 61- TM 41
Lv. 62- TM 50
Lv. 76- Night Shade
Lv. 88- TM 04
Lv. 95- Tackle
Lv. 100- Super Glitch
Lv. 102- Defense Curl
Lv. 133- Mimic
Lv. 137- Aurora Beam
Lv. 166- Poison Sting
Lv. 201- Sludge
Lv. 205- Spike Cannon
Lv. 215- TM 03
Lv. 217- Bone Club
Lv. 225- Supersonic
Lv. 234- Ember
Lv. 240- Super Glitch
Lv. 241- TM 29
Lv. 245- TM 50

$C3- c'c'ee4 Hybrid of Beedril (Same in English Yellow)
Type 1/Bug
Type 2/Poison
Moveset at Level 1:
Fury Attack
Moveset By Leveling Up:
Lv. 13- Horn Drill
Lv. 32- TM 43
Lv. 35- Nameless Glitch Move (Cooltrainer Move?)
Lv. 41- Super Glitch
Lv. 61- Body Slam
Lv. 62- Pound
Lv. 67- Water Gun
Lv. 105- Horn Attack
Lv. 128- Super Glitch
Lv. 175- Super Glitch
Lv. 182- Super Glitch
Lv. 201- TM 05
Lv. 208- TM 30
Lv. 224- Super Glitch
Lv. 225- TM01
Lv. 229- Tackle
Lv. 241- Super Glitch
Lv. 245- TM 05
Lv. 250- TM 01
Evolves At 104 into Rhydon

$C4- :
Type 1/ Flying
Type 2/ Bug
Level 0 Moveset:
Kinesis, Poison Gas, Clamp, Spore
Moveset by leveling up:
Lv. 1- Super Glitch
Lv. 11- Cooltrainer Move
Lv. 12- Double-Edge
Lv. 13- Tail Whip
Lv. 14- Disable
Lv. 40- Cooltrainer Move
Lv. 76- Mega Punch
Lv. 80- Cooltrainer Move
Lv. 191- Scratch
Lv. 255- Wrap

$C5- 4.e. (Hybrid of Golduck)
Type 1/ Water
Moveset at Level 0:
Scratch, Tail Whip, Disable
Moveset by leveling up:
It doesn't learn a single move. :V It's pretty much the same as it's english equilvalent minus the name.

$C6- 7G (Hybrid of Slowpoke)
Type 1/ Water
Type 2/ Psychic
Level 0 Moveset:
Confusion
Moveset by Leveling Up:
Lv. 25- TM 25
Lv. 32- TM 29
Lv. 107- Quick Attack
Lv. 205- Horn Attack
Lv. 241- TM 24
Here are the Pokedex Entries and Encounter Sprites images of each of these glitch mons.
$C0:
[IMG]http://imagizer.imageshack.us/v2/xq90/661/bBjNUR.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/661/pykYr2.png[/img]

$C1:
[IMG]http://imagizer.imageshack.us/v2/xq90/673/y1mmDi.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/537/dTUn9L.png[/img]

$C2:
[IMG]http://imagizer.imageshack.us/v2/xq90/633/Sjsoyu.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/661/5YPcu8.png[/img]

$C3:
[IMG]http://imagizer.imageshack.us/v2/xq90/540/10hFcP.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/538/ZCp2Dp.png[/img]

$C4:
[IMG]http://imagizer.imageshack.us/v2/xq90/673/KzgPfo.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/540/gv40zS.png[/img]

$C5:
[IMG]http://imagizer.imageshack.us/v2/xq90/537/O4kz1W.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/661/HAsxGq.png[/img]

$C6:
[IMG]http://imagizer.imageshack.us/v2/xq90/538/bNKdgz.png[/img]

[IMG]http://imagizer.imageshack.us/v2/xq90/540/UJw8ZU.png[/img]

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2015-06-12 08:51:52
Thank you Raven!

Re: Foreign language R/B glitches (project)

Posted by: Raven Freak
Date: 2016-03-08 16:04:58
Well I'm back but not with glitch mon research! Instead I just noticed this slight oversight in French Blue version. It's very minor, but I suppose I'll go ahead and share it here since it is a foreign version. Whenever you or your opponent uses a move in battle, the exclamation point character doesn't load. I know some moves in French use up all the character slots so maybe that's why it fails to appear, but it seems strange as it appears after all other text, it just doesn't show up after you or your opponent uses a move. [img]http://i.imgur.com/kSbLAi0.png[/img]

Re: Foreign language R/B glitches (project)

Posted by: Krys3000
Date: 2016-03-09 01:40:34
Never noticed that in my game but now I will see it everytime  :P

Re: Foreign language R/B glitches (project)

Posted by: hpoké_coloradohugge
Date: 2016-03-11 15:36:27
yeah, i should probably get back on getting all the front sprites of all glitch pokémon in every foreign version, i mean; i allready have jap, eng, ger & spa. so i only have the french and italian versions left to cover.
And it would be fun to get back and glitch some more since it's been a while for me, so maybe i'll get back soon on that. =)