Glitch City Laboratories Archives

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Project "Gotta Document 'Em All"

GlitchDex: International glitch Pokémon? - Page 9

Re: GlitchDex: International glitch Pokémon?

Posted by: hpoké_coloradohugge
Date: 2018-05-26 15:42:26
All Japanese glitch Pokémon article stubs added. =)


==Just for refrence of what i'm gonna do next==
Gonna keep going with the rest of the international ones.
Most likely gonna add all pages in this order:

1. Spanish RB
2. Spanish Y
3. French RB
4. French Y
5. German RB
6. German Y
7. Italian RB
8. Italian Y

And I'll just keep on going until all article stubs are added.

Re: GlitchDex: International glitch Pokémon?

Posted by: Guy
Date: 2018-06-04 09:33:56
Thank you for all of your work!

Re: GlitchDex: International glitch Pokémon?

Posted by: hpoké_coloradohugge
Date: 2018-07-03 18:02:39
There we go,

All Stub pages for International Gen1 Glitch Pokémon is created.
That was alot of work, but I'm glad I got through it all. =)

I will probably go through them all and look for possible errors or small revisions and at the same time go add Pokédex descriptions on many of the pages. ;D



But to summarize:

Red/Green
Japanese Blue
Japanese Yellow
French Red/Blue
French Yellow
German Red/Blue
German Yellow
Spanish Red/Blue
Spanish Yellow
Italian Red/Blue
Italian Yellow

all of these now have working pages and are free/ready to be filled with stats, level-up, evolutions and other information.

Re: GlitchDex: International glitch Pokémon?

Posted by: Guy
Date: 2018-07-04 15:58:04
Wow. :o This is really impressive.

Everyone should take a look!

Re: Foreign language R/B glitches (project)

Posted by: metalmario32
Date: 2019-07-24 17:49:09

The name is sometimes in RAM or WRAM, hence you have a chance of getting it to be what you want. And if we're really lucky, maybe we can use a special item name in combination with a screen data saving glitch item for a specific instant encounter/out of battle capture like Rival LOL glitch.


How would using this item be different from using other items for Rival LOL?

Re: Foreign language R/B glitches (project)

Posted by: bwill11
Date: 2019-07-25 06:34:17


The name is sometimes in RAM or WRAM, hence you have a chance of getting it to be what you want. And if we're really lucky, maybe we can use a special item name in combination with a screen data saving glitch item for a specific instant encounter/out of battle capture like Rival LOL glitch.


How would using this item be different from using other items for Rival LOL?

Using this item for Rival LOL would force you to be reliant on RNG and as a result is probably not ideal, especially considering how there's probably something better for that purpose.

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2019-07-25 06:43:03
Basically if the 'randomisation' can be influenced (i.e. not truly random), as Rival LG needs you to encounter a wild Pokémon first, it would eliminate the need of escaping from battle beforehand if the tiles printed by 0x00 can be saved; because in the Japanese versions D036 (instant encounter) is within the region of control. (In English versions D059 is a menu tile, hence hooked Metapod effect as Metapod is 0x7C).

Re: Foreign language R/B glitches (project)

Posted by: metalmario32
Date: 2019-07-25 11:39:55
Thank you for the help!

Re: Foreign language R/B glitches (project)

Posted by: Torchickens
Date: 2019-07-25 12:52:04

Thank you for the help!


You're welcome! :)