Pokemon Yellow "Save Abuse" Glitch
Posted by: gnsquared
Date: 2012-07-01 15:03:46
How to start the glitch:
Start the game normally, select the preset "ASH" and "BLUE" names (this deals with binary data, I don't completely understand it)
Go downstairs, and stand near the exit (this is not required, but just makes it easier to finish faster)
Open the save menu, and go down to save, select YES.
Once the "YES NO" box disappears, there is about a 2 frame window to turn off the system and turn it back on.
When turned back on, if done correctly there will be a continue option and you will have an entire party full of glitched pokemon.
Switch pokemon #2 with the first pokmeon #10
Switch pokmeon #11 with pokemon #9.
This will switch binary data around and cause a glitch inventory to appear.
Open your item inventory, and scroll down, the cursor will get stuck halfway down and start flashing, hold down until it stops flashing. Press A
Continue scrolling down, and if scrolling down does not work, just press A. There will be an item with a glitched symbol then 6 for its number (this item will have a different name everytime) It should be below a MASTER BALL with x[ ]7 for it's amount.
Press SELECT and swith the item with a MASTER BALL that is below a GREAT BALL and above a glitch item.
Toss 68 of the item, this will alter the warp ID for your house door.
Exit the door, you win.
He accompanied this with two videos, one of the glitch being performed on an emulator, and another of him performing it on his actual GBA SP
Emulator video: http://www.youtube.com/watch?v=t-Sk61NKSYA
Him performing the glitch on his actual GameBoy: http://www.youtube.com/watch?v=Yo1cyUMDT9Q
However, try as I might I CANNOT get this to work on my game, and I also don't understand how the glitch works. The viewer who emailed me said he learned it from watching someone do it, so he couldn't link me to any web page that described how the glitch worked or why. Since you guys seem to be the place to go with Pokemon glitch info, I figured maybe you had heard of this before and could better explain it, or at least get it to work on your own games.